osu/osu.Game/Input/Bindings/GlobalActionContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
namespace osu.Game.Input.Bindings
{
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public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
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{
private readonly Drawable handler;
public GlobalActionContainer(OsuGameBase game)
{
if (game is IKeyBindingHandler<GlobalAction>)
handler = game;
}
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public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings);
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public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
{
new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
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new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons),
new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
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new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
new KeyBinding(InputKey.Escape, GlobalAction.Back),
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new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),
new KeyBinding(InputKey.Space, GlobalAction.Select),
new KeyBinding(InputKey.Enter, GlobalAction.Select),
new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select),
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};
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
{
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry),
new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit),
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
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};
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public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
{
new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
new KeyBinding(InputKey.F1, GlobalAction.MusicPrev),
new KeyBinding(InputKey.TrackNext, GlobalAction.MusicNext),
new KeyBinding(InputKey.F5, GlobalAction.MusicNext),
new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay),
new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
};
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protected override IEnumerable<Drawable> KeyBindingInputQueue =>
handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler);
}
public enum GlobalAction
{
[Description("Toggle chat overlay")]
ToggleChat,
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[Description("Toggle social overlay")]
ToggleSocial,
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[Description("Reset input settings")]
ResetInputSettings,
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[Description("Toggle toolbar")]
ToggleToolbar,
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[Description("Toggle settings")]
ToggleSettings,
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[Description("Toggle osu!direct")]
ToggleDirect,
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[Description("Increase volume")]
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IncreaseVolume,
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[Description("Decrease volume")]
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DecreaseVolume,
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[Description("Toggle mute")]
ToggleMute,
// In-Game Keybindings
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[Description("Skip cutscene")]
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SkipCutscene,
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[Description("Quick retry (hold)")]
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QuickRetry,
[Description("Take screenshot")]
TakeScreenshot,
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[Description("Toggle gameplay mouse buttons")]
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ToggleGameplayMouseButtons,
[Description("Back")]
Back,
[Description("Increase scroll speed")]
IncreaseScrollSpeed,
[Description("Decrease scroll speed")]
DecreaseScrollSpeed,
[Description("Select")]
Select,
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[Description("Quick exit (Hold)")]
QuickExit,
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// Game-wide beatmap msi ccotolle keybindings
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[Description("Next track")]
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MusicNext,
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[Description("Previous track")]
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MusicPrev,
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[Description("Play / pause")]
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MusicPlay,
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}
}