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https://github.com/ppy/osu
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35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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namespace osu.Game.Rulesets.Taiko.Replays
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{
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public class TaikoReplayFrame : ReplayFrame, IConvertibleReplayFrame
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{
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public List<TaikoAction> Actions = new List<TaikoAction>();
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public TaikoReplayFrame()
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{
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}
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public TaikoReplayFrame(double time, params TaikoAction[] actions)
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: base(time)
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{
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Actions.AddRange(actions);
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}
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public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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if (currentFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
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if (currentFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);
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if (currentFrame.MouseLeft1) Actions.Add(TaikoAction.LeftCentre);
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if (currentFrame.MouseLeft2) Actions.Add(TaikoAction.RightCentre);
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}
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}
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}
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