osu/osu.Game/Rulesets/UI
Sheepposu 4d669c56a2 implement pooling
Uses pooling for all analysis objects and creates the lifetime entries from replay data when the analysis container is constructed.
2024-02-23 23:32:35 -05:00
..
Scrolling Expose as ReadOnlyDictionary 2024-01-31 22:52:57 +09:00
AnalysisContainer.cs implement pooling 2024-02-23 23:32:35 -05:00
DrawableRuleset.cs Rename ClicksPerSecondCalculator to ClicksPerSecondController 2023-06-27 16:38:46 +09:00
DrawableRulesetDependencies.cs Fix various other inspections 2023-10-17 17:48:51 +09:00
DrawableRulesetDependenciesProvidingContainer.cs
FrameStabilityContainer.cs Merge branch 'master' into frame-stable-catchup-zoom 2024-01-22 10:37:06 +01:00
GameplayCursorContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
GameplaySampleTriggerSource.cs Expose as ReadOnlyDictionary 2024-01-31 22:52:57 +09:00
HitObjectContainer.cs Expose as ReadOnlyDictionary 2024-01-31 22:52:57 +09:00
ICanAttachHUDPieces.cs Rename ClicksPerSecondCalculator to ClicksPerSecondController 2023-06-27 16:38:46 +09:00
IFrameStableClock.cs
IHasRecordingHandler.cs Mark IHasRecordingHandler.Recorder nullable 2023-06-26 18:52:05 +02:00
IHasReplayHandler.cs Split out interfaces from RulesetInputManager and improve xmldoc 2023-06-26 16:34:57 +09:00
IHitObjectContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
IPooledHitObjectProvider.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
JudgementContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
JudgementPooler.cs Split out judgement pooling concepts from OsuPlayfield for reuse 2024-01-15 20:50:09 +09:00
ModIcon.cs Just use yellow for system mods 2023-11-06 16:40:57 +01:00
ModSwitchSmall.cs Just use yellow for system mods 2023-11-06 16:40:57 +01:00
ModSwitchTiny.cs Just use yellow for system mods 2023-11-06 16:40:57 +01:00
Playfield.cs implement pooling 2024-02-23 23:32:35 -05:00
PlayfieldAdjustmentContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
PlayfieldBorder.cs Automated pass 2023-06-24 01:00:03 +09:00
PlayfieldBorderStyle.cs Automated pass 2023-06-24 01:00:03 +09:00
ReplayRecorder.cs
RulesetInputManager.cs Mark some delegates as static because we can 2024-01-29 16:16:28 +09:00