mirror of https://github.com/ppy/osu
Split out judgement pooling concepts from `OsuPlayfield` for reuse
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@ -4,13 +4,11 @@
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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@ -35,6 +33,8 @@ public partial class OsuPlayfield : Playfield
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private readonly ProxyContainer spinnerProxies;
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private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
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private readonly JudgementPooler<DrawableOsuJudgement> judgementPooler;
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public SmokeContainer Smoke { get; }
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public FollowPointRenderer FollowPoints { get; }
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@ -42,8 +42,6 @@ public partial class OsuPlayfield : Playfield
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protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
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private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
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private readonly Container judgementAboveHitObjectLayer;
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public OsuPlayfield()
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@ -65,24 +63,15 @@ public OsuPlayfield()
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HitPolicy = new StartTimeOrderedHitPolicy();
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foreach (var result in Enum.GetValues<HitResult>().Where(r =>
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{
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switch (r)
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{
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case HitResult.Great:
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case HitResult.Ok:
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case HitResult.Meh:
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case HitResult.Miss:
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case HitResult.LargeTickMiss:
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case HitResult.IgnoreMiss:
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return true;
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}
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return false;
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}))
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poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgementLoaded));
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AddRangeInternal(poolDictionary.Values);
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AddInternal(judgementPooler = new JudgementPooler<DrawableOsuJudgement>(new[]
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{
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HitResult.Great,
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HitResult.Ok,
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HitResult.Meh,
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HitResult.Miss,
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HitResult.LargeTickMiss,
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HitResult.IgnoreMiss,
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}, onJudgementLoaded));
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NewResult += onNewResult;
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}
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@ -182,10 +171,10 @@ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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if (!poolDictionary.TryGetValue(result.Type, out var pool))
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return;
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var explosion = judgementPooler.Get(result.Type, doj => doj.Apply(result, judgedObject));
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DrawableOsuJudgement explosion = pool.Get(doj => doj.Apply(result, judgedObject));
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if (explosion == null)
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return;
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judgementLayer.Add(explosion);
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@ -201,31 +190,6 @@ private partial class ProxyContainer : LifetimeManagementContainer
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public void Add(Drawable proxy) => AddInternal(proxy);
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}
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private partial class DrawableJudgementPool : DrawablePool<DrawableOsuJudgement>
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{
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private readonly HitResult result;
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private readonly Action<DrawableOsuJudgement> onLoaded;
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public DrawableJudgementPool(HitResult result, Action<DrawableOsuJudgement> onLoaded)
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: base(20)
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{
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this.result = result;
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this.onLoaded = onLoaded;
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}
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protected override DrawableOsuJudgement CreateNewDrawable()
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{
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var judgement = base.CreateNewDrawable();
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// just a placeholder to initialise the correct drawable hierarchy for this pool.
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judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
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onLoaded?.Invoke(judgement);
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return judgement;
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}
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}
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private class OsuHitObjectLifetimeEntry : HitObjectLifetimeEntry
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{
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public OsuHitObjectLifetimeEntry(HitObject hitObject)
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@ -0,0 +1,77 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.UI
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{
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/// <summary>
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/// Handles the task of preparing poolable drawable judgements for gameplay usage.
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/// </summary>
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/// <typeparam name="T">The drawable judgement type.</typeparam>
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public partial class JudgementPooler<T> : CompositeComponent
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where T : DrawableJudgement, new()
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{
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private readonly IDictionary<HitResult, DrawablePool<T>> poolDictionary = new Dictionary<HitResult, DrawablePool<T>>();
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private readonly IEnumerable<HitResult> usableHitResults;
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private readonly Action<T>? onJudgementInitialLoad;
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public JudgementPooler(IEnumerable<HitResult> usableHitResults, Action<T>? onJudgementInitialLoad = null)
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{
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this.usableHitResults = usableHitResults;
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this.onJudgementInitialLoad = onJudgementInitialLoad;
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}
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public T? Get(HitResult result, Action<T>? setupAction)
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{
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if (!poolDictionary.TryGetValue(result, out var pool))
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return null;
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return pool.Get(setupAction);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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foreach (HitResult result in usableHitResults)
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{
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var pool = new DrawableJudgementPool(result, onJudgementInitialLoad);
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poolDictionary.Add(result, pool);
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AddInternal(pool);
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}
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}
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private partial class DrawableJudgementPool : DrawablePool<T>
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{
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private readonly HitResult result;
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private readonly Action<T>? onLoaded;
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public DrawableJudgementPool(HitResult result, Action<T>? onLoaded)
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: base(20)
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{
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this.result = result;
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this.onLoaded = onLoaded;
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}
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protected override T CreateNewDrawable()
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{
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var judgement = base.CreateNewDrawable();
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// just a placeholder to initialise the correct drawable hierarchy for this pool.
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judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
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onLoaded?.Invoke(judgement);
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return judgement;
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}
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}
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}
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}
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