osu/osu.Game/Beatmaps
Dean Herbert 552ec5282f Change WorkingBeatmap.GetVirtualTrack to use length provided by BeatmapInfo
A lot of tests are using test resources that populate the length field,
but do not populate hitobjects. The general expectation is that
components should be using the cached length in cases where hitobjects
are not relevant, but `GetVirtualTrack` was doing its own local
calculation.

This could cause tests to fail due to `MusicController` changing track
in the background.
2022-04-06 14:51:15 +09:00
..
ControlPoints Add flow for changing set of valid divisors between presets 2022-02-27 15:37:51 +01:00
Drawables Standardise ordering/grouping of IRulesetInfo/RulesetInfos 2022-02-11 04:27:11 +03:00
Formats Use a constant for the early version timing offset 2022-03-24 16:43:41 +09:00
Legacy
Timing Initialise Simple{Triple,Quadruple} only once ever rather than create every time 2022-01-23 15:21:25 +01:00
APIFailTimes.cs
Beatmap.cs Merge pull request #16505 from peppy/remove-base-difficulty-usage 2022-01-19 13:53:55 +09:00
BeatmapConverter.cs
BeatmapDifficulty.cs Use ctor rather than MemberwiseClone to guarantee a safer clone of BeatmapDifficulty 2022-01-13 13:23:41 +09:00
BeatmapDifficultyCache.cs Remove unnecessary Ruleset null check in BeatmapDifficultyCache 2022-01-13 13:19:49 +09:00
BeatmapInfo.cs Obsolete BeatmapInfo.MaxCombo and suppress in usages 2022-03-20 16:30:29 +03:00
BeatmapInfoExtensions.cs
BeatmapManager.cs Use best-name-finding helper in new difficulty creation flow 2022-02-17 00:28:18 +01:00
BeatmapMetadata.cs Add support for creating new blank difficulties 2022-02-02 21:55:33 +01:00
BeatmapMetadataInfoExtensions.cs Fix GetDisplayTitleRomanisable() relying on ToString() implementation 2022-01-15 15:26:41 +01:00
BeatmapModelDownloader.cs
BeatmapModelManager.cs Merge difficulty creation methods into one 2022-02-03 18:14:30 +01:00
BeatmapOnlineLookupQueue.cs Return immediately on failed web request in synchronous BeatmapOnlineLookupQueue flow 2022-01-14 13:20:51 +09:00
BeatmapOnlineStatus.cs
BeatmapProcessor.cs
BeatmapSetFileInfo.cs
BeatmapSetHypeStatus.cs
BeatmapSetInfo.cs Fix some regressions in json output (we need to make all these explicit instead) 2022-01-20 17:09:31 +09:00
BeatmapSetNominationStatus.cs
BeatmapSetOnlineAvailability.cs
BeatmapSetOnlineCovers.cs
BeatmapSetOnlineGenre.cs
BeatmapSetOnlineLanguage.cs
BeatmapStatistic.cs
BeatmapStatisticIcon.cs
BeatmapUserSettings.cs Store user settings to realm 2022-03-01 18:44:15 +09:00
CountdownType.cs
DifficultyRating.cs
DifficultyRecommender.cs Convert to extension method to avoid recursive calls 2022-03-03 14:15:37 +09:00
DummyWorkingBeatmap.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
EFBeatmapDifficulty.cs
EFBeatmapInfo.cs Remove unnecessary MaxCombo migration between unmapped database fields 2022-03-20 16:27:54 +03:00
EFBeatmapMetadata.cs
EFBeatmapSetInfo.cs
FlatFileWorkingBeatmap.cs Update FlatFileWorkingBeatmap to not require a ruleset store 2022-02-19 20:53:04 +09:00
IBeatmap.cs Reimplement as extension method on IBeatmap 2022-02-16 12:06:49 +09:00
IBeatmapConverter.cs
IBeatmapDifficultyInfo.cs
IBeatmapInfo.cs
IBeatmapMetadataInfo.cs Add equatable support to IUser and RealmUser 2022-01-12 17:49:11 +09:00
IBeatmapOnlineInfo.cs
IBeatmapProcessor.cs
IBeatmapResourceProvider.cs
IBeatmapSetInfo.cs
IBeatmapSetOnlineInfo.cs
IWorkingBeatmap.cs
IWorkingBeatmapCache.cs
MetadataUtils.cs
StarDifficulty.cs
WorkingBeatmap.cs Change WorkingBeatmap.GetVirtualTrack to use length provided by BeatmapInfo 2022-04-06 14:51:15 +09:00
WorkingBeatmapCache.cs Make providing a custom ResourceStore to LegacyBeatmapSkin optional (for tests only) 2022-03-23 14:57:42 +09:00