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This brings back the ability for the carousel to scroll in a classic way. It turns out this is generally what we want for "seek" operations like "random", else it's quite hard to get the expected animation. I did experiment with applying the animation after the pooled panels are retrieved, but in a best-case scenario there is still a gap where no panels are displayed during the random seek operation. |
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Carousel | ||
Details | ||
Filter | ||
Leaderboards | ||
Options | ||
BeatmapCarousel.cs | ||
BeatmapClearScoresDialog.cs | ||
BeatmapDeleteDialog.cs | ||
BeatmapDetailArea.cs | ||
BeatmapDetailAreaDetailTabItem.cs | ||
BeatmapDetailAreaLeaderboardTabItem.cs | ||
BeatmapDetailAreaTabControl.cs | ||
BeatmapDetailAreaTabItem.cs | ||
BeatmapDetails.cs | ||
BeatmapInfoWedge.cs | ||
DifficultyRecommender.cs | ||
FilterControl.cs | ||
FilterCriteria.cs | ||
FilterQueryParser.cs | ||
Footer.cs | ||
FooterButton.cs | ||
FooterButtonMods.cs | ||
FooterButtonOptions.cs | ||
FooterButtonRandom.cs | ||
ImportFromStablePopup.cs | ||
LocalScoreDeleteDialog.cs | ||
MatchSongSelect.cs | ||
PlayBeatmapDetailArea.cs | ||
PlaySongSelect.cs | ||
SongSelect.cs | ||
WedgeBackground.cs |