osu/osu.Game/Screens/Select
Dean Herbert 792934f2c4 Allow scroll type to be specified
This brings back the ability for the carousel to scroll in a classic
way. It turns out this is generally what we want for "seek" operations
like "random", else it's quite hard to get the expected animation.

I did experiment with applying the animation after the pooled panels are
retrieved, but in a best-case scenario there is still a gap where no
panels are displayed during the random seek operation.
2020-11-27 13:54:38 +09:00
..
Carousel Move drawable carousel set movement logic into panels themselves 2020-11-26 18:32:43 +09:00
Details Rename BeatmapDifficultyManager to BeatmapDifficultyCache 2020-11-06 13:14:29 +09:00
Filter
Leaderboards
Options
BeatmapCarousel.cs Allow scroll type to be specified 2020-11-27 13:54:38 +09:00
BeatmapClearScoresDialog.cs
BeatmapDeleteDialog.cs
BeatmapDetailArea.cs
BeatmapDetailAreaDetailTabItem.cs
BeatmapDetailAreaLeaderboardTabItem.cs
BeatmapDetailAreaTabControl.cs
BeatmapDetailAreaTabItem.cs
BeatmapDetails.cs Fix "bounce" when metadata container text is empty 2020-10-31 01:06:19 +13:00
BeatmapInfoWedge.cs Rename BeatmapDifficultyManager to BeatmapDifficultyCache 2020-11-06 13:14:29 +09:00
DifficultyRecommender.cs Remove IOnlineComponent and change existing components to use bindable flow 2020-10-22 14:19:12 +09:00
FilterControl.cs
FilterCriteria.cs Resolve CA2249 inspections 2020-11-01 18:54:44 +01:00
FilterQueryParser.cs Use string.Starts-/EndsWith char overloads 2020-10-16 11:27:02 +02:00
Footer.cs
FooterButton.cs
FooterButtonMods.cs
FooterButtonOptions.cs
FooterButtonRandom.cs
ImportFromStablePopup.cs
LocalScoreDeleteDialog.cs
MatchSongSelect.cs
PlayBeatmapDetailArea.cs
PlaySongSelect.cs Remove default allowRetry parameter value from ResultsScreen 2020-11-20 14:35:44 +09:00
SongSelect.cs Reduce assert to guard in the outwards direction 2020-11-03 16:49:13 +09:00
WedgeBackground.cs