mirror of
https://github.com/ppy/osu
synced 2025-03-11 05:49:12 +00:00
Remove IOnlineComponent and change existing components to use bindable flow
This commit is contained in:
parent
e664d04be2
commit
9753dab93b
@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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public void TestOffline()
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{
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AddStep("Populate", () => display.Users = getUsers());
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AddStep("Populate with offline test users", () => display.Users = getUsers());
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}
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[Test]
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@ -80,14 +80,7 @@ namespace osu.Game.Tests.Visual.Online
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private class TestFriendDisplay : FriendDisplay
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{
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public void Fetch()
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{
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base.APIStateChanged(API, APIState.Online);
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}
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public override void APIStateChanged(IAPIProvider api, APIState state)
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{
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}
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public void Fetch() => PerformFetch();
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}
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}
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}
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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public void TestOnlineStateVisibility()
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{
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AddStep("set status to online", () => ((DummyAPIAccess)API).State = APIState.Online);
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AddStep("set status to online", () => ((DummyAPIAccess)API).SetState(APIState.Online));
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AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent);
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AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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public void TestOfflineStateVisibility()
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{
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AddStep("set status to offline", () => ((DummyAPIAccess)API).State = APIState.Offline);
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AddStep("set status to offline", () => ((DummyAPIAccess)API).SetState(APIState.Offline));
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AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
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AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
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@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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public void TestConnectingStateVisibility()
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{
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AddStep("set status to connecting", () => ((DummyAPIAccess)API).State = APIState.Connecting);
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AddStep("set status to connecting", () => ((DummyAPIAccess)API).SetState(APIState.Connecting));
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AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
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AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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public void TestFailingStateVisibility()
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{
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AddStep("set status to failing", () => ((DummyAPIAccess)API).State = APIState.Failing);
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AddStep("set status to failing", () => ((DummyAPIAccess)API).SetState(APIState.Failing));
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AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
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AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
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@ -63,7 +63,7 @@ namespace osu.Game.Beatmaps
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if (checkLocalCache(set, beatmap))
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return;
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if (api?.State != APIState.Online)
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if (api?.State.Value != APIState.Online)
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return;
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var req = new GetBeatmapRequest(beatmap);
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@ -78,26 +78,8 @@ namespace osu.Game.Online.API
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private void onTokenChanged(ValueChangedEvent<OAuthToken> e) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
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private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
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internal new void Schedule(Action action) => base.Schedule(action);
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/// <summary>
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/// Register a component to receive API events.
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/// Fires <see cref="IOnlineComponent.APIStateChanged"/> once immediately to ensure a correct state.
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/// </summary>
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/// <param name="component"></param>
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public void Register(IOnlineComponent component)
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{
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Schedule(() => components.Add(component));
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component.APIStateChanged(this, state);
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}
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public void Unregister(IOnlineComponent component)
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{
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Schedule(() => components.Remove(component));
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}
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public string AccessToken => authentication.RequestAccessToken();
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/// <summary>
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@ -109,7 +91,7 @@ namespace osu.Game.Online.API
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{
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while (!cancellationToken.IsCancellationRequested)
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{
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switch (State)
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switch (State.Value)
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{
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case APIState.Failing:
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//todo: replace this with a ping request.
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@ -131,12 +113,12 @@ namespace osu.Game.Online.API
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// work to restore a connection...
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if (!HasLogin)
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{
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State = APIState.Offline;
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state.Value = APIState.Offline;
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Thread.Sleep(50);
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continue;
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}
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State = APIState.Connecting;
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state.Value = APIState.Connecting;
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// save the username at this point, if the user requested for it to be.
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config.Set(OsuSetting.Username, config.Get<bool>(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty);
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@ -162,20 +144,20 @@ namespace osu.Game.Online.API
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failureCount = 0;
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//we're connected!
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State = APIState.Online;
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state.Value = APIState.Online;
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};
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if (!handleRequest(userReq))
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{
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if (State == APIState.Connecting)
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State = APIState.Failing;
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if (State.Value == APIState.Connecting)
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state.Value = APIState.Failing;
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continue;
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}
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// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
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// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
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// before actually going online.
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while (State > APIState.Offline && State < APIState.Online)
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while (State.Value > APIState.Offline && State.Value < APIState.Online)
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Thread.Sleep(500);
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break;
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@ -224,7 +206,7 @@ namespace osu.Game.Online.API
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public void Login(string username, string password)
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{
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Debug.Assert(State == APIState.Offline);
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Debug.Assert(State.Value == APIState.Offline);
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ProvidedUsername = username;
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this.password = password;
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@ -232,7 +214,7 @@ namespace osu.Game.Online.API
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public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
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{
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Debug.Assert(State == APIState.Offline);
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Debug.Assert(State.Value == APIState.Offline);
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var req = new RegistrationRequest
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{
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@ -276,7 +258,7 @@ namespace osu.Game.Online.API
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req.Perform(this);
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// we could still be in initialisation, at which point we don't want to say we're Online yet.
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if (IsLoggedIn) State = APIState.Online;
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if (IsLoggedIn) state.Value = APIState.Online;
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failureCount = 0;
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return true;
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@ -293,27 +275,12 @@ namespace osu.Game.Online.API
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}
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}
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private APIState state;
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private readonly Bindable<APIState> state = new Bindable<APIState>();
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public APIState State
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{
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get => state;
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private set
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{
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if (state == value)
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return;
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APIState oldState = state;
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state = value;
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log.Add($@"We just went {state}!");
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Schedule(() =>
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{
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components.ForEach(c => c.APIStateChanged(this, state));
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OnStateChange?.Invoke(oldState, state);
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});
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}
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}
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/// <summary>
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/// The current connectivity state of the API.
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/// </summary>
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public IBindable<APIState> State => state;
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private bool handleWebException(WebException we)
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{
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@ -343,9 +310,9 @@ namespace osu.Game.Online.API
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// we might try again at an api level.
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return false;
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if (State == APIState.Online)
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if (State.Value == APIState.Online)
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{
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State = APIState.Failing;
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state.Value = APIState.Failing;
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flushQueue();
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}
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@ -362,10 +329,6 @@ namespace osu.Game.Online.API
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lock (queue) queue.Enqueue(request);
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}
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public event StateChangeDelegate OnStateChange;
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public delegate void StateChangeDelegate(APIState oldState, APIState newState);
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private void flushQueue(bool failOldRequests = true)
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{
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lock (queue)
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@ -392,7 +355,7 @@ namespace osu.Game.Online.API
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// Scheduled prior to state change such that the state changed event is invoked with the correct user present
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Schedule(() => LocalUser.Value = createGuestUser());
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State = APIState.Offline;
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state.Value = APIState.Offline;
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}
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private static User createGuestUser() => new GuestUser();
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@ -21,34 +21,23 @@ namespace osu.Game.Online.API
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public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
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public bool IsLoggedIn => State == APIState.Online;
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public bool IsLoggedIn => State.Value == APIState.Online;
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public string ProvidedUsername => LocalUser.Value.Username;
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public string Endpoint => "http://localhost";
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private APIState state = APIState.Online;
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private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
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/// <summary>
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/// Provide handling logic for an arbitrary API request.
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/// </summary>
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public Action<APIRequest> HandleRequest;
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public APIState State
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{
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get => state;
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set
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{
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if (state == value)
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return;
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private readonly Bindable<APIState> state = new Bindable<APIState>(APIState.Online);
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state = value;
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Scheduler.Add(() => components.ForEach(c => c.APIStateChanged(this, value)));
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}
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}
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/// <summary>
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/// The current connectivity state of the API.
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/// </summary>
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public IBindable<APIState> State => state;
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public DummyAPIAccess()
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{
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@ -72,17 +61,6 @@ namespace osu.Game.Online.API
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return Task.CompletedTask;
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}
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public void Register(IOnlineComponent component)
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{
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Scheduler.Add(delegate { components.Add(component); });
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component.APIStateChanged(this, state);
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}
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public void Unregister(IOnlineComponent component)
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{
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Scheduler.Add(delegate { components.Remove(component); });
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}
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public void Login(string username, string password)
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{
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LocalUser.Value = new User
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@ -91,13 +69,13 @@ namespace osu.Game.Online.API
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Id = 1001,
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};
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State = APIState.Online;
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state.Value = APIState.Online;
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}
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public void Logout()
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{
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LocalUser.Value = new GuestUser();
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State = APIState.Offline;
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state.Value = APIState.Offline;
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}
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public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
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@ -105,5 +83,7 @@ namespace osu.Game.Online.API
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Thread.Sleep(200);
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return null;
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}
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public void SetState(APIState newState) => state.Value = newState;
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}
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}
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@ -35,7 +35,7 @@ namespace osu.Game.Online.API
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/// </summary>
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string Endpoint { get; }
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APIState State { get; }
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IBindable<APIState> State { get; }
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/// <summary>
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/// Queue a new request.
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@ -61,18 +61,6 @@ namespace osu.Game.Online.API
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/// <param name="request">The request to perform.</param>
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Task PerformAsync(APIRequest request);
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/// <summary>
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/// Register a component to receive state changes.
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/// </summary>
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/// <param name="component">The component to register.</param>
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void Register(IOnlineComponent component);
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/// <summary>
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/// Unregisters a component to receive state changes.
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/// </summary>
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/// <param name="component">The component to unregister.</param>
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void Unregister(IOnlineComponent component);
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/// <summary>
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/// Attempt to login using the provided credentials. This is a non-blocking operation.
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/// </summary>
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@ -1,10 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Online.API
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{
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public interface IOnlineComponent
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{
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void APIStateChanged(IAPIProvider api, APIState state);
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}
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}
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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@ -22,7 +23,7 @@ using osuTK.Graphics;
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namespace osu.Game.Online.Leaderboards
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{
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public abstract class Leaderboard<TScope, TScoreInfo> : Container, IOnlineComponent
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public abstract class Leaderboard<TScope, TScoreInfo> : Container
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{
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private const double fade_duration = 300;
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@ -242,16 +243,13 @@ namespace osu.Game.Online.Leaderboards
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private ScheduledDelegate pendingUpdateScores;
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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[BackgroundDependencyLoader]
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private void load()
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{
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api?.Register(this);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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api?.Unregister(this);
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apiState.BindTo(api.State);
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apiState.BindValueChanged(onlineStateChanged, true);
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}
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public void RefreshScores() => UpdateScores();
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@ -260,9 +258,9 @@ namespace osu.Game.Online.Leaderboards
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protected abstract bool IsOnlineScope { get; }
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public void APIStateChanged(IAPIProvider api, APIState state)
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private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
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{
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switch (state)
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switch (state.NewValue)
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{
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case APIState.Online:
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case APIState.Offline:
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@ -271,7 +269,7 @@ namespace osu.Game.Online.Leaderboards
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break;
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}
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}
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});
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protected void UpdateScores()
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{
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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@ -14,7 +15,7 @@ namespace osu.Game.Online
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/// A <see cref="Container"/> for displaying online content which require a local user to be logged in.
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/// Shows its children only when the local user is logged in and supports displaying a placeholder if not.
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/// </summary>
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public abstract class OnlineViewContainer : Container, IOnlineComponent
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public abstract class OnlineViewContainer : Container
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{
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protected LoadingSpinner LoadingSpinner { get; private set; }
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@ -34,8 +35,10 @@ namespace osu.Game.Online
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this.placeholderMessage = placeholderMessage;
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}
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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[BackgroundDependencyLoader]
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private void load()
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private void load(IAPIProvider api)
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{
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InternalChildren = new Drawable[]
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{
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@ -46,18 +49,19 @@ namespace osu.Game.Online
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Alpha = 0,
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}
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};
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apiState.BindTo(api.State);
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apiState.BindValueChanged(onlineStateChanged, true);
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}
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protected override void LoadComplete()
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[BackgroundDependencyLoader]
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private void load()
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{
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base.LoadComplete();
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API.Register(this);
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}
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public virtual void APIStateChanged(IAPIProvider api, APIState state)
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private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
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{
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switch (state)
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switch (state.NewValue)
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{
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case APIState.Offline:
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PopContentOut(Content);
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@ -79,7 +83,7 @@ namespace osu.Game.Online
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placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
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break;
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}
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}
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});
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/// <summary>
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/// Applies a transform to the online content to make it hidden.
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@ -90,11 +94,5 @@ namespace osu.Game.Online
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/// Applies a transform to the online content to make it visible.
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/// </summary>
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protected virtual void PopContentIn(Drawable content) => content.FadeIn(transform_duration, Easing.OutQuint);
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protected override void Dispose(bool isDisposing)
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{
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API?.Unregister(this);
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base.Dispose(isDisposing);
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}
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -17,7 +18,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class AccountCreationOverlay : OsuFocusedOverlayContainer, IOnlineComponent
|
||||
public class AccountCreationOverlay : OsuFocusedOverlayContainer
|
||||
{
|
||||
private const float transition_time = 400;
|
||||
|
||||
@ -30,10 +31,13 @@ namespace osu.Game.Overlays
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, IAPIProvider api)
|
||||
{
|
||||
api.Register(this);
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(apiStateChanged, true);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -97,9 +101,9 @@ namespace osu.Game.Overlays
|
||||
this.FadeOut(100);
|
||||
}
|
||||
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
private void apiStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Offline:
|
||||
case APIState.Failing:
|
||||
@ -112,6 +116,6 @@ namespace osu.Game.Overlays
|
||||
Hide();
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -33,6 +33,15 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
}
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -130,13 +139,13 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
public override void APIStateChanged(IAPIProvider api, APIState state)
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
if (State.Value == Visibility.Hidden)
|
||||
return;
|
||||
|
||||
Header.Current.TriggerChange();
|
||||
}
|
||||
});
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public abstract class FullscreenOverlay<T> : WaveOverlayContainer, IOnlineComponent, INamedOverlayComponent
|
||||
public abstract class FullscreenOverlay<T> : WaveOverlayContainer, INamedOverlayComponent
|
||||
where T : OverlayHeader
|
||||
{
|
||||
public virtual string IconTexture => Header?.Title.IconTexture ?? string.Empty;
|
||||
@ -86,21 +86,5 @@ namespace osu.Game.Overlays
|
||||
protected virtual void PopOutComplete()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
API.Register(this);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
API?.Unregister(this);
|
||||
}
|
||||
|
||||
public virtual void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Overlays
|
||||
/// Automatically performs a data fetch on load.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">The type of the API response.</typeparam>
|
||||
public abstract class OverlayView<T> : CompositeDrawable, IOnlineComponent
|
||||
public abstract class OverlayView<T> : CompositeDrawable
|
||||
where T : class
|
||||
{
|
||||
[Resolved]
|
||||
@ -29,10 +30,13 @@ namespace osu.Game.Overlays
|
||||
AutoSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
base.LoadComplete();
|
||||
API.Register(this);
|
||||
apiState.BindTo(API.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -59,20 +63,19 @@ namespace osu.Game.Overlays
|
||||
API.Queue(request);
|
||||
}
|
||||
|
||||
public virtual void APIStateChanged(IAPIProvider api, APIState state)
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Online:
|
||||
PerformFetch();
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
request?.Cancel();
|
||||
API?.Unregister(this);
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Online.API;
|
||||
using osuTK;
|
||||
using osu.Game.Users;
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -25,7 +26,7 @@ using Container = osu.Framework.Graphics.Containers.Container;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
public class LoginSettings : FillFlowContainer, IOnlineComponent
|
||||
public class LoginSettings : FillFlowContainer
|
||||
{
|
||||
private bool bounding = true;
|
||||
private LoginForm form;
|
||||
@ -41,6 +42,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
/// </summary>
|
||||
public Action RequestHide;
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
public override RectangleF BoundingBox => bounding ? base.BoundingBox : RectangleF.Empty;
|
||||
|
||||
public bool Bounding
|
||||
@ -61,17 +67,18 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
Spacing = new Vector2(0f, 5f);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(IAPIProvider api)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
api?.Register(this);
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
}
|
||||
|
||||
public void APIStateChanged(IAPIProvider api, APIState state) => Schedule(() =>
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
form = null;
|
||||
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Offline:
|
||||
Children = new Drawable[]
|
||||
@ -107,7 +114,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
Origin = Anchor.TopCentre,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Text = state == APIState.Failing ? "Connection is failing, will attempt to reconnect... " : "Attempting to connect... ",
|
||||
Text = state.NewValue == APIState.Failing ? "Connection is failing, will attempt to reconnect... " : "Attempting to connect... ",
|
||||
Margin = new MarginPadding { Top = 10, Bottom = 10 },
|
||||
},
|
||||
};
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
@ -14,10 +15,15 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarUserButton : ToolbarOverlayToggleButton, IOnlineComponent
|
||||
public class ToolbarUserButton : ToolbarOverlayToggleButton
|
||||
{
|
||||
private readonly UpdateableAvatar avatar;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
public ToolbarUserButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
@ -43,17 +49,22 @@ namespace osu.Game.Overlays.Toolbar
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(IAPIProvider api, LoginOverlay login)
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load()
|
||||
{
|
||||
api.Register(this);
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(LoginOverlay login)
|
||||
{
|
||||
StateContainer = login;
|
||||
}
|
||||
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state)
|
||||
{
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
default:
|
||||
Text = @"Guest";
|
||||
|
@ -29,7 +29,7 @@ using osuTK;
|
||||
namespace osu.Game.Screens.Multi
|
||||
{
|
||||
[Cached]
|
||||
public class Multiplayer : OsuScreen, IOnlineComponent
|
||||
public class Multiplayer : OsuScreen
|
||||
{
|
||||
public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
|
||||
|
||||
@ -146,15 +146,24 @@ namespace osu.Game.Screens.Multi
|
||||
screenStack.ScreenExited += screenExited;
|
||||
}
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(IdleTracker idleTracker)
|
||||
{
|
||||
api.Register(this);
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
|
||||
if (idleTracker != null)
|
||||
isIdle.BindTo(idleTracker.IsIdle);
|
||||
}
|
||||
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
if (state.NewValue != APIState.Online)
|
||||
Schedule(forcefullyExit);
|
||||
});
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -199,12 +208,6 @@ namespace osu.Game.Screens.Multi
|
||||
Logger.Log($"Polling adjusted (listing: {roomManager.TimeBetweenListingPolls}, selection: {roomManager.TimeBetweenSelectionPolls})");
|
||||
}
|
||||
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
if (state != APIState.Online)
|
||||
Schedule(forcefullyExit);
|
||||
}
|
||||
|
||||
private void forcefullyExit()
|
||||
{
|
||||
// This is temporary since we don't currently have a way to force screens to be exited
|
||||
@ -371,12 +374,6 @@ namespace osu.Game.Screens.Multi
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
api?.Unregister(this);
|
||||
}
|
||||
|
||||
private class MultiplayerWaveContainer : WaveContainer
|
||||
{
|
||||
protected override bool StartHidden => true;
|
||||
|
@ -15,7 +15,7 @@ using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class DifficultyRecommender : Component, IOnlineComponent
|
||||
public class DifficultyRecommender : Component
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
@ -28,10 +28,13 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private readonly Dictionary<RulesetInfo, double> recommendedStarDifficulty = new Dictionary<RulesetInfo, double>();
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
api.Register(this);
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -72,21 +75,14 @@ namespace osu.Game.Screens.Select
|
||||
});
|
||||
}
|
||||
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Online:
|
||||
calculateRecommendedDifficulties();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
api?.Unregister(this);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user