mirror of https://github.com/ppy/osu
78 lines
2.6 KiB
C#
78 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.UI
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{
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/// <summary>
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/// Manages smoke trails generated from user input.
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/// </summary>
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public partial class SmokeContainer : Container, IRequireHighFrequencyMousePosition, IKeyBindingHandler<OsuAction>
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{
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private SmokeSkinnableDrawable? currentSegmentSkinnable;
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private Vector2 lastMousePosition;
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public override bool ReceivePositionalInputAt(Vector2 _) => true;
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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{
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if (e.Action == OsuAction.Smoke)
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{
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AddInternal(currentSegmentSkinnable = new SmokeSkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorSmoke), _ => new DefaultSmokeSegment()));
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// Add initial position immediately.
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addPosition();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
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{
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if (e.Action == OsuAction.Smoke)
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{
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if (currentSegmentSkinnable?.Drawable is SmokeSegment segment)
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{
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segment.FinishDrawing(Time.Current);
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currentSegmentSkinnable = null;
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}
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}
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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lastMousePosition = e.MousePosition;
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addPosition();
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return base.OnMouseMove(e);
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}
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private void addPosition() => (currentSegmentSkinnable?.Drawable as SmokeSegment)?.AddPosition(lastMousePosition, Time.Current);
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private partial class SmokeSkinnableDrawable : SkinnableDrawable
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{
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public override bool RemoveWhenNotAlive => true;
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public override double LifetimeStart => Drawable.LifetimeStart;
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public override double LifetimeEnd => Drawable.LifetimeEnd;
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public SmokeSkinnableDrawable(ISkinComponentLookup lookup, Func<ISkinComponentLookup, Drawable>? defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling)
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: base(lookup, defaultImplementation, confineMode)
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{
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}
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}
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}
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}
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