osu/osu.Game/GameModes/Play
Dean Herbert 43f0409893 Start to structure flow of information in Player.
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
..
Catch Start to structure flow of information in Player. 2016-10-19 19:44:03 +09:00
Mania Start to structure flow of information in Player. 2016-10-19 19:44:03 +09:00
Osu Start to structure flow of information in Player. 2016-10-19 19:44:03 +09:00
Taiko Start to structure flow of information in Player. 2016-10-19 19:44:03 +09:00
ComboCounter.cs Start to structure flow of information in Player. 2016-10-19 19:44:03 +09:00
ComboResultCounter.cs Start to structure flow of information in Player. 2016-10-19 19:44:03 +09:00
HitRenderer.cs Start to structure flow of information in Player. 2016-10-19 19:44:03 +09:00
ModSelect.cs Make sure intro can't be exited unless the main menu has displayed once. 2016-10-08 15:54:06 +09:00
Player.cs Start to structure flow of information in Player. 2016-10-19 19:44:03 +09:00
Playfield.cs Make playfield dark, not light. No masking either. 2016-10-19 18:15:49 +09:00
PlayMode.cs Add osu! prefix to mode descriptions. 2016-10-04 19:40:56 +09:00
PlaySongSelect.cs Remove all non-load Game access. 2016-10-12 15:47:08 +09:00
Results.cs Make sure intro can't be exited unless the main menu has displayed once. 2016-10-08 15:54:06 +09:00
ScoreOverlay.cs Start to structure flow of information in Player. 2016-10-19 19:44:03 +09:00