osu/osu.Game/Screens
Salman Ahmed e6236ba088 Update save score button to check availability after import
Previously was relying on whether `SaveReplay` returns null, but since
I've changed it to use the standard "prepare score for import" path, the
button has to check for local availability after import since that path
doesn't return null on fail.
2022-07-15 23:39:52 +03:00
..
Backgrounds Move event handlers to `LoadComplete` 2022-07-08 15:09:16 +09:00
Edit Fix potential crash when exiting editor test mode 2022-07-14 01:00:18 +09:00
Import
Menu Reword comment to better explain what we are guarding against 2022-07-12 16:46:19 +09:00
OnlinePlay Replace download tracker with local querying 2022-07-15 08:16:36 +03:00
Play Update save score button to check availability after import 2022-07-15 23:39:52 +03:00
Ranking Standardise `HasReplay` implementation (and remove from persisting to realm) 2022-07-15 16:14:21 +09:00
Select Merge branch 'master' into placeholder-fixes 2022-07-15 20:22:25 +03:00
Spectate
Utility
BackgroundScreen.cs
BackgroundScreenStack.cs
IHandlePresentBeatmap.cs
IHasSubScreenStack.cs
IOsuScreen.cs
IPerformFromScreenRunner.cs
Loader.cs
OsuScreen.cs
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs
ScreenWhiteBox.cs
StartupScreen.cs