osu/osu.Game.Rulesets.Catch/Skinning/CatchLegacySkinTransformer.cs

82 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Skinning;
using osuTK;
using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Catch.Skinning
{
public class CatchLegacySkinTransformer : LegacySkinTransformer
{
public CatchLegacySkinTransformer(ISkinSource source)
: base(source)
{
}
public override Drawable GetDrawableComponent(ISkinComponent component)
{
if (!(component is CatchSkinComponent catchSkinComponent))
return null;
switch (catchSkinComponent.Component)
{
case CatchSkinComponents.FruitApple:
case CatchSkinComponents.FruitBananas:
case CatchSkinComponents.FruitOrange:
case CatchSkinComponents.FruitGrapes:
case CatchSkinComponents.FruitPear:
var lookupName = catchSkinComponent.Component.ToString().Kebaberize();
if (GetTexture(lookupName) != null)
return new LegacyFruitPiece(lookupName);
break;
case CatchSkinComponents.Droplet:
if (GetTexture("fruit-drop") != null)
return new LegacyFruitPiece("fruit-drop") { Scale = new Vector2(0.8f) };
break;
case CatchSkinComponents.CatcherIdle:
return this.GetAnimation("fruit-catcher-idle", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
case CatchSkinComponents.CatcherFail:
return this.GetAnimation("fruit-catcher-fail", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
case CatchSkinComponents.CatcherKiai:
return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
case CatchSkinComponents.CatchComboCounter:
var comboFont = GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
var fontOverlap = GetConfig<LegacySetting, float>(LegacySetting.ComboOverlap)?.Value ?? -2f;
// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
if (this.HasFont(comboFont))
return new LegacyComboCounter(Source, comboFont, fontOverlap);
break;
}
return null;
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case CatchSkinColour colour:
return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
}
return Source.GetConfig<TLookup, TValue>(lookup);
}
}
}