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https://github.com/ppy/osu
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64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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public class CatchBeatmap : Beatmap<CatchHitObject>
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{
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public override IEnumerable<BeatmapStatistic> GetStatistics()
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{
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int fruits = HitObjects.Count(s => s is Fruit);
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int juiceStreams = HitObjects.Count(s => s is JuiceStream);
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int bananaShowers = HitObjects.Count(s => s is BananaShower);
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return new[]
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{
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new BeatmapStatistic
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{
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Name = @"Fruit Count",
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Content = fruits.ToString(),
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CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
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},
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new BeatmapStatistic
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{
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Name = @"Juice Stream Count",
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Content = juiceStreams.ToString(),
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CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
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},
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new BeatmapStatistic
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{
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Name = @"Banana Shower Count",
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Content = bananaShowers.ToString(),
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CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
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}
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};
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}
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/// <summary>
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/// Enumerate all <see cref="PalpableCatchHitObject"/>s, sorted by their start times.
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/// </summary>
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/// <remarks>
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/// If multiple objects have the same start time, the ordering is preserved (it is a stable sorting).
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/// </remarks>
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public static IEnumerable<PalpableCatchHitObject> GetPalpableObjects(IEnumerable<HitObject> hitObjects)
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{
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return hitObjects.SelectMany(selectPalpableObjects).OrderBy(h => h.StartTime);
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IEnumerable<PalpableCatchHitObject> selectPalpableObjects(HitObject h)
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{
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if (h is PalpableCatchHitObject palpable)
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yield return palpable;
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foreach (var nested in h.NestedHitObjects.OfType<PalpableCatchHitObject>())
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yield return nested;
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}
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}
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}
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}
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