mirror of https://github.com/ppy/osu
Factor out palpable obejct enumeration logic
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@ -5,6 +5,7 @@
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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@ -38,5 +39,25 @@ public override IEnumerable<BeatmapStatistic> GetStatistics()
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}
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};
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}
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/// <summary>
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/// Enumerate all <see cref="PalpableCatchHitObject"/>s, sorted by their start times.
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/// </summary>
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/// <remarks>
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/// If multiple objects have the same start time, the ordering is preserved (it is a stable sorting).
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/// </remarks>
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public static IEnumerable<PalpableCatchHitObject> GetPalpableObjects(IEnumerable<HitObject> hitObjects)
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{
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return hitObjects.SelectMany(selectPalpableObjects).OrderBy(h => h.StartTime);
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IEnumerable<PalpableCatchHitObject> selectPalpableObjects(HitObject h)
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{
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if (h is PalpableCatchHitObject palpable)
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yield return palpable;
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foreach (var nested in h.NestedHitObjects.OfType<PalpableCatchHitObject>())
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yield return nested;
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}
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}
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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@ -192,24 +191,9 @@ private static void applyOffset(ref float position, float amount)
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private static void initialiseHyperDash(IBeatmap beatmap)
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{
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List<PalpableCatchHitObject> palpableObjects = new List<PalpableCatchHitObject>();
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foreach (var currentObject in beatmap.HitObjects)
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{
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if (currentObject is Fruit fruitObject)
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palpableObjects.Add(fruitObject);
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if (currentObject is JuiceStream)
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{
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foreach (var juice in currentObject.NestedHitObjects)
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{
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if (juice is PalpableCatchHitObject palpableObject && !(juice is TinyDroplet))
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palpableObjects.Add(palpableObject);
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}
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}
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}
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palpableObjects = palpableObjects.OrderBy(h => h.StartTime).ToList();
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var palpableObjects = CatchBeatmap.GetPalpableObjects(beatmap.HitObjects)
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.Where(h => h is Fruit || (h is Droplet && h is not TinyDroplet))
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.ToArray();
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double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) / 2;
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@ -221,7 +205,7 @@ private static void initialiseHyperDash(IBeatmap beatmap)
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int lastDirection = 0;
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double lastExcess = halfCatcherWidth;
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for (int i = 0; i < palpableObjects.Count - 1; i++)
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for (int i = 0; i < palpableObjects.Length - 1; i++)
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{
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var currentObject = palpableObjects[i];
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var nextObject = palpableObjects[i + 1];
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@ -5,6 +5,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Catch.Difficulty.Skills;
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using osu.Game.Rulesets.Catch.Mods;
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@ -54,13 +55,10 @@ protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(I
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List<DifficultyHitObject> objects = new List<DifficultyHitObject>();
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// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
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foreach (var hitObject in beatmap.HitObjects
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.SelectMany(obj => obj is JuiceStream stream ? stream.NestedHitObjects.AsEnumerable() : new[] { obj })
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.Cast<CatchHitObject>()
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.OrderBy(x => x.StartTime))
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foreach (var hitObject in CatchBeatmap.GetPalpableObjects(beatmap.HitObjects))
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{
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// We want to only consider fruits that contribute to the combo.
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if (hitObject is BananaShower || hitObject is TinyDroplet)
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if (hitObject is Banana || hitObject is TinyDroplet)
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continue;
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if (lastObject != null)
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