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osu
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osu.Game
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Rulesets
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Mods
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Dean Herbert
f84ea30637
Expose Mods in DrawableRuleset to avoid using external DI
2021-02-11 17:47:29 +09:00
..
IApplicableAfterBeatmapConversion.cs
IApplicableFailOverride.cs
IApplicableMod.cs
IApplicableToAudio.cs
IApplicableToBeatmap.cs
IApplicableToBeatmapConverter.cs
IApplicableToDifficulty.cs
IApplicableToDrawableHitObject.cs
IApplicableToDrawableRuleset.cs
IApplicableToHealthProcessor.cs
IApplicableToHitObject.cs
IApplicableToHUD.cs
IApplicableToPlayer.cs
IApplicableToRate.cs
Add and implement IApplicableToRate interface
2021-02-07 18:35:34 +01:00
IApplicableToSample.cs
IApplicableToScoreProcessor.cs
IApplicableToTrack.cs
IMod.cs
IReadFromConfig.cs
IUpdatableByPlayfield.cs
Mod.cs
Always reset local user settings when a mod is deselected in ModSelectOverlay
2021-02-09 13:44:42 +09:00
ModAutoplay.cs
Expose Mods in DrawableRuleset to avoid using external DI
2021-02-11 17:47:29 +09:00
ModBlockFail.cs
ModCinema.cs
Expose Mods in DrawableRuleset to avoid using external DI
2021-02-11 17:47:29 +09:00
ModDaycore.cs
ModDifficultyAdjust.cs
Merge branch 'master' into difficulty-adjustment-extension
2021-02-10 20:42:08 +09:00
ModDoubleTime.cs
ModEasy.cs
Fix checks
2020-11-16 18:17:50 +08:00
ModEasyWithExtraLives.cs
Reduce duplication by extracting ModEasyWithExtraLives
2020-11-16 19:54:00 +01:00
ModFlashlight.cs
ModHalfTime.cs
ModHardRock.cs
add SV multipliers to taiko difficulty mods
2020-12-29 20:22:56 +06:00
ModHidden.cs
ModNightcore.cs
Add abstract non-generic ModNightcore to pattern-match over
2020-11-15 15:32:02 +01:00
ModNoFail.cs
ModNoMod.cs
ModPerfect.cs
ModRandom.cs
ModRateAdjust.cs
Add and implement IApplicableToRate interface
2021-02-07 18:35:34 +01:00
ModRelax.cs
ModSuddenDeath.cs
ModTimeRamp.cs
Apply rounding to ModTimeRamp to improve SPM consistency
2021-02-07 19:02:09 +01:00
ModType.cs
ModWindDown.cs
ModWindUp.cs
ModWithVisibilityAdjustment.cs
Fix a few xmldoc typos
2020-11-05 17:38:02 +09:00
MultiMod.cs