osu/osu.Game/Beatmaps
Dan Balasescu 1f3d4e1f72 Merge branch 'master' into string_cleanup 2020-02-10 13:37:17 +09:00
..
ControlPoints Merge branch 'master' into fix-effect-points 2019-12-18 01:43:15 +09:00
Drawables Remove unused variable 2020-01-06 17:12:10 +07:00
Formats Minor cleanups for legacy beatmap decoders 2020-02-08 18:05:27 +01:00
Legacy Add missing headers 2019-12-13 19:14:49 +09:00
Timing
Beatmap.cs
BeatmapConverter.cs Merge branch 'master' into remove-legacy-id 2019-12-25 21:01:12 +09:00
BeatmapDifficulty.cs
BeatmapInfo.cs CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00
BeatmapManager.cs Add beatmap package export 2020-01-15 13:44:46 +09:00
BeatmapManager_WorkingBeatmap.cs CA1309: compare strings correctly. 2019-12-17 13:00:15 +08:00
BeatmapMetadata.cs
BeatmapMetrics.cs
BeatmapOnlineInfo.cs
BeatmapProcessor.cs
BeatmapSetFileInfo.cs
BeatmapSetInfo.cs
BeatmapSetMetrics.cs
BeatmapSetOnlineInfo.cs
BeatmapSetOnlineStatus.cs
BeatmapStatistic.cs
BeatmapStore.cs
DifficultyRating.cs
DummyWorkingBeatmap.cs Simplify/improve beatmap conversion precheck 2019-12-23 17:44:18 +09:00
IBeatmap.cs
IBeatmapConverter.cs Simplify/improve beatmap conversion precheck 2019-12-23 17:44:18 +09:00
IBeatmapProcessor.cs
IWorkingBeatmap.cs Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
WorkingBeatmap.cs Use non-zero length for fallback virtual track (allows tests to work as expected) 2020-02-09 21:34:56 +09:00