osu/osu.Game/Overlays/SettingsOverlay.cs

161 lines
5.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections;
namespace osu.Game.Overlays
{
public class SettingsOverlay : FocusedOverlayContainer
{
internal const float CONTENT_MARGINS = 10;
public const float TRANSITION_LENGTH = 600;
public const float SIDEBAR_WIDTH = Sidebar.DEFAULT_WIDTH;
private const float width = 400;
private const float sidebar_padding = 10;
private ScrollContainer scrollContainer;
private Sidebar sidebar;
private SidebarButton[] sidebarButtons;
private SettingsSection[] sections;
private SettingsHeader header;
private SettingsFooter footer;
private SearchContainer searchContainer;
private SettingsSectionsContainer sectionsContainer;
private float lastKnownScroll;
public SettingsOverlay()
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGame game)
{
sections = new SettingsSection[]
{
new GeneralSection(),
new GraphicsSection(),
new GameplaySection(),
new AudioSection(),
new SkinSection(),
new InputSection(),
new OnlineSection(),
new MaintenanceSection(),
new DebugSection(),
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
},
sectionsContainer = new SettingsSectionsContainer
{
RelativeSizeAxes = Axes.Y,
Width = width,
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
ExpandableHeader = header = new SettingsHeader(() => sectionsContainer.ScrollContainer.Current),
FixedHeader = new SearchTextBox
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Width = 0.95f,
Margin = new MarginPadding
{
Top = 20,
Bottom = 20
},
Exit = Hide,
},
Sections = sections,
Footer = footer = new SettingsFooter()
},
sidebar = new Sidebar
{
Width = SIDEBAR_WIDTH,
Children = sidebarButtons = sections.Select(section =>
new SidebarButton
{
Selected = sections[0] == section,
Section = section,
Action = () => scrollContainer.ScrollIntoView(section),
}
).ToArray()
}
};
//header.SearchTextBox.Current.ValueChanged += newValue => searchContainer.SearchTerm = newValue;
sectionsContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
}
protected override void PopIn()
{
base.PopIn();
sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(1, TRANSITION_LENGTH / 2);
header.SearchTextBox.HoldFocus = true;
}
protected override void PopOut()
{
base.PopOut();
sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(0, TRANSITION_LENGTH / 2);
header.SearchTextBox.HoldFocus = false;
header.SearchTextBox.TriggerFocusLost();
}
protected override bool OnFocus(InputState state)
{
header.SearchTextBox.TriggerFocus(state);
return false;
}
private class SettingsSectionsContainer : SectionsContainer
{
public SearchContainer SearchContainer;
protected override Container<Drawable> CreateScrollContentContainer()
=> SearchContainer = new SearchContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
};
public SettingsSectionsContainer()
{
ScrollContainer.ScrollDraggerVisible = false;
}
}
}
}