// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Linq; using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings.Sections; namespace osu.Game.Overlays { public class SettingsOverlay : FocusedOverlayContainer { internal const float CONTENT_MARGINS = 10; public const float TRANSITION_LENGTH = 600; public const float SIDEBAR_WIDTH = Sidebar.DEFAULT_WIDTH; private const float width = 400; private const float sidebar_padding = 10; private ScrollContainer scrollContainer; private Sidebar sidebar; private SidebarButton[] sidebarButtons; private SettingsSection[] sections; private SettingsHeader header; private SettingsFooter footer; private SearchContainer searchContainer; private SettingsSectionsContainer sectionsContainer; private float lastKnownScroll; public SettingsOverlay() { RelativeSizeAxes = Axes.Y; AutoSizeAxes = Axes.X; } [BackgroundDependencyLoader(permitNulls: true)] private void load(OsuGame game) { sections = new SettingsSection[] { new GeneralSection(), new GraphicsSection(), new GameplaySection(), new AudioSection(), new SkinSection(), new InputSection(), new OnlineSection(), new MaintenanceSection(), new DebugSection(), }; Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, Alpha = 0.6f, }, sectionsContainer = new SettingsSectionsContainer { RelativeSizeAxes = Axes.Y, Width = width, Margin = new MarginPadding { Left = SIDEBAR_WIDTH }, ExpandableHeader = header = new SettingsHeader(() => sectionsContainer.ScrollContainer.Current), FixedHeader = new SearchTextBox { RelativeSizeAxes = Axes.X, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Width = 0.95f, Margin = new MarginPadding { Top = 20, Bottom = 20 }, Exit = Hide, }, Sections = sections, Footer = footer = new SettingsFooter() }, sidebar = new Sidebar { Width = SIDEBAR_WIDTH, Children = sidebarButtons = sections.Select(section => new SidebarButton { Selected = sections[0] == section, Section = section, Action = () => scrollContainer.ScrollIntoView(section), } ).ToArray() } }; //header.SearchTextBox.Current.ValueChanged += newValue => searchContainer.SearchTerm = newValue; sectionsContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 }; } protected override void PopIn() { base.PopIn(); sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint); sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint); FadeTo(1, TRANSITION_LENGTH / 2); header.SearchTextBox.HoldFocus = true; } protected override void PopOut() { base.PopOut(); sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint); sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint); FadeTo(0, TRANSITION_LENGTH / 2); header.SearchTextBox.HoldFocus = false; header.SearchTextBox.TriggerFocusLost(); } protected override bool OnFocus(InputState state) { header.SearchTextBox.TriggerFocus(state); return false; } private class SettingsSectionsContainer : SectionsContainer { public SearchContainer SearchContainer; protected override Container CreateScrollContentContainer() => SearchContainer = new SearchContainer { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Direction = FillDirection.Vertical, }; public SettingsSectionsContainer() { ScrollContainer.ScrollDraggerVisible = false; } } } }