osu/osu.Game.Rulesets.Osu
2019-09-06 16:12:53 +09:00
..
Beatmaps Fix incorrect path position being used for old stacking algorithm 2019-08-07 19:35:39 +09:00
Configuration
Difficulty Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Edit Add EditorWorkingBeatmap for reuse of the playable beatmap 2019-08-29 19:41:12 +09:00
Judgements Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
Mods Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements 2019-09-03 13:07:58 +09:00
Objects Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Properties
Replays Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Resources/Testing/Beatmaps Fix incorrect path position being used for old stacking algorithm 2019-08-07 19:35:39 +09:00
Scoring Merge branch 'master' into stop-counting-to-score-after-fail 2019-09-06 16:12:53 +09:00
Skinning Add helper method to make direct casts be used 2019-09-05 16:48:56 +09:00
UI Use float types for cursor sizes (#5958) 2019-09-06 15:45:44 +09:00
osu.Game.Rulesets.Osu.csproj
OsuInputManager.cs Add xmldoc 2019-08-12 15:00:32 +09:00
OsuRuleset.cs Refactor skin configuration to be infinitely extensible 2019-09-03 17:57:34 +09:00
OsuSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
OsuSkinComponents.cs Introduce the concept of SkinComponents 2019-08-30 14:55:52 +09:00