mirror of https://github.com/ppy/osu
32e68a6a3c
Most of this is just tidying up the logic to (hopefully) be better to follow, again (again (again)). The actual fix is that we now allow interpolation/playback when the incoming time is less than the first frame's time, regardless of receiving status. |
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.. | ||
Configuration | ||
Difficulty | ||
Edit | ||
Judgements | ||
Mods | ||
Objects | ||
Replays | ||
Scoring | ||
Timing | ||
UI | ||
ILegacyRuleset.cs | ||
Ruleset.cs | ||
RulesetConfigCache.cs | ||
RulesetInfo.cs | ||
RulesetSelector.cs | ||
RulesetStore.cs |