osu/osu.Game
Dean Herbert 32e68a6a3c Fix FramedReplayInputHandler incorrectly blocking in streaming mode when time requested is before the first frame
Most of this is just tidying up the logic to (hopefully) be better to
follow, again (again (again)).

The actual fix is that we now allow interpolation/playback when the
incoming time is less than the first frame's time, regardless of
receiving status.
2020-10-30 16:09:03 +09:00
..
Audio
Beatmaps Merge pull request #9786 from Wieku/storyboard-skin-sprites 2020-10-23 17:16:55 +09:00
Collections
Configuration Add "hide during gameplay" mode 2020-10-20 14:20:44 +09:00
Database
Extensions
Graphics Fix comment 2020-10-21 17:17:23 +02:00
IO
IPC
Input
Migrations Add flag value to database 2020-10-20 00:46:08 +02:00
Online Merge branch 'master' into spectator-replay-watcher 2020-10-30 00:25:17 +09:00
Overlays Add xmldoc to multiple selection row 2020-10-28 23:37:21 +01:00
Properties
Replays Add field to Replay denoting whether the full replay have been received or not 2020-10-27 18:58:37 +09:00
Rulesets Fix FramedReplayInputHandler incorrectly blocking in streaming mode when time requested is before the first frame 2020-10-30 16:09:03 +09:00
Scoring
Screens Merge branch 'master' into spectator-replay-watcher 2020-10-30 00:25:17 +09:00
Skinning
Storyboards Fix regression causing storyboard sprites to have incorrect origin support 2020-10-23 15:46:24 +09:00
Tests
Updater
Users
Utils
OsuGame.cs
OsuGameBase.cs Send frames to streaming client from replay recorder 2020-10-22 17:48:15 +09:00
osu!.res
osu.Game.csproj Update framework 2020-10-29 20:38:28 +09:00