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f443cfb93e
Until now, these were haphazardly enforce inline in blueprint implementations. The only thing stopping complete breakage is that `EndPlacement` wasn't called (too much) from outside the blueprint, leaving them responsible for their own placement. By moving this conditional out of the provided paramters to `EndPlacement`, it allows more flexible usage of that method externally. Coming in a future PR. |
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.. | ||
Checks | ||
Tools | ||
BeatmapVerifier.cs | ||
BeatmapVerifierContext.cs | ||
DistancedHitObjectComposer.cs | ||
DrawableEditorRulesetWrapper.cs | ||
EditorToolboxGroup.cs | ||
ExpandableButton.cs | ||
ExpandingToolboxContainer.cs | ||
HitObjectComposer.cs | ||
HitObjectSelectionBlueprint.cs | ||
IBeatmapVerifier.cs | ||
IBeatSnapProvider.cs | ||
IDistanceSnapProvider.cs | ||
IPositionSnapProvider.cs | ||
PlacementBlueprint.cs | ||
SelectionBlueprint.cs | ||
SnapResult.cs | ||
SnapType.cs |