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add check for preview time setting
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@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Edit
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new CheckUnsnappedObjects(),
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new CheckConcurrentObjects(),
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new CheckZeroLengthObjects(),
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// Timing
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new CheckPreviewTime(),
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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64
osu.Game/Rulesets/Edit/Checks/CheckPreviewTime.cs
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64
osu.Game/Rulesets/Edit/Checks/CheckPreviewTime.cs
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@ -0,0 +1,64 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public class CheckPreviewTime : ICheck
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{
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public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Timing, "Check Preview Time Consistency");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplatePreviewTimeConflict(this),
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new IssueTemplateHasNoPreviewTime(this),
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var diffList = context.Beatmap.BeatmapInfo.BeatmapSet?.Beatmaps ?? new List<BeatmapInfo>();
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int previewTime = context.Beatmap.BeatmapInfo.Metadata.PreviewTime;
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if (previewTime == -1)
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{
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yield return new IssueTemplateHasNoPreviewTime(this).Create();
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}
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foreach (var diff in diffList)
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{
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if (diff.Equals(context.Beatmap.BeatmapInfo))
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{
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continue;
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}
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if (diff.Metadata.PreviewTime != previewTime)
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{
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yield return new IssueTemplatePreviewTimeConflict(this).Create(diff.DifficultyName);
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}
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}
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}
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public class IssueTemplatePreviewTimeConflict : IssueTemplate
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{
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public IssueTemplatePreviewTimeConflict(ICheck check)
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: base(check, IssueType.Warning, "Audio preview time conflicts with {0} diff")
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{
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}
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public Issue Create(string diffName) => new Issue(this, diffName);
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}
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public class IssueTemplateHasNoPreviewTime : IssueTemplate
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{
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public IssueTemplateHasNoPreviewTime(ICheck check)
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: base(check, IssueType.Warning, "A preview point for this map is not set. Consider settings one from the Timing menu")
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{
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}
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public Issue Create() => new Issue(this);
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}
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}
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}
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