osu/osu.Game.Rulesets.Taiko
smoogipoo 2d39131202 Refactor taiko flashlight a bit 2021-09-17 18:41:03 +09:00
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Beatmaps Fix instability of taiko double conversion 2021-08-30 15:30:18 +09:00
Difficulty changed decay system to allow for customizing the currentStrain 2021-08-16 22:14:29 +00:00
Edit Ensure `EditorBeatmap.Update` is called inside `PerformOnSelection` calls 2021-05-23 21:22:35 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Refactor taiko flashlight a bit 2021-09-17 18:41:03 +09:00
Objects Update with keybinding changes 2021-09-16 18:26:12 +09:00
Properties
Replays Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Skinning Update with keybinding changes 2021-09-16 18:26:12 +09:00
UI Update with keybinding changes 2021-09-16 18:26:12 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Revert imports re-ordering 2021-07-28 18:32:38 +08:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00