osu/osu.Game/Beatmaps
2020-11-12 17:03:43 +09:00
..
ControlPoints Handle changes via SamplePoints list for simplicity 2020-11-02 14:40:40 +09:00
Drawables Rename BeatmapDifficultyManager to BeatmapDifficultyCache 2020-11-06 13:14:29 +09:00
Formats Fix storyboard animations of very old beatmaps playing too slow 2020-11-12 17:03:43 +09:00
Legacy
Timing Remove culling notice from HasEffect 2020-10-12 15:28:16 +09:00
Beatmap.cs
BeatmapConverter.cs Rework to support obsoletion 2020-09-17 21:37:32 +09:00
BeatmapDifficulty.cs
BeatmapDifficultyCache.cs Add explicit lock object and some xmldoc for clarity 2020-11-10 14:31:52 +09:00
BeatmapInfo.cs Rename BeatmapDifficultyManager to BeatmapDifficultyCache 2020-11-06 13:14:29 +09:00
BeatmapManager_BeatmapOnlineLookupQueue.cs Remove IOnlineComponent and change existing components to use bindable flow 2020-10-22 14:19:12 +09:00
BeatmapManager_WorkingBeatmap.cs Add dynamic compile exceptions to fix skin test scenes 2020-10-16 17:08:46 +09:00
BeatmapManager.cs Merge branch 'master' into peppy/skinnable-health-display 2020-10-16 23:17:17 +09:00
BeatmapMetadata.cs
BeatmapMetrics.cs
BeatmapOnlineInfo.cs
BeatmapProcessor.cs Force first hitobject to be a NewCombo in BeatmapProcessor preprocessing step 2020-10-06 22:10:13 +09:00
BeatmapSetFileInfo.cs
BeatmapSetInfo.cs Update EndsWith usages 2020-10-16 12:58:34 +09:00
BeatmapSetMetrics.cs
BeatmapSetOnlineInfo.cs
BeatmapSetOnlineStatus.cs
BeatmapStatistic.cs
BeatmapStatisticIcon.cs
BeatmapStore.cs
DifficultyRating.cs
DummyWorkingBeatmap.cs Add default token 2020-09-17 18:37:48 +09:00
IBeatmap.cs
IBeatmapConverter.cs Add default token 2020-09-17 18:37:48 +09:00
IBeatmapProcessor.cs
IWorkingBeatmap.cs
StarDifficulty.cs Move StarDifficulty to own file 2020-11-06 13:51:25 +09:00
WorkingBeatmap.cs Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00