osu/osu.Game/Screens/Play/FailOverlay.cs

69 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Threading.Tasks;
using osu.Game.Scoring;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Play
{
public class FailOverlay : GameplayMenuOverlay
{
public Func<Task<ScoreInfo>> SaveReplay;
public override string Header => "failed";
public override string Description => "you're dead, try again?";
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
// from #10339 maybe this is a better visual effect
Add(new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = TwoLayerButton.SIZE_EXTENDED.Y,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333")
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Spacing = new Vector2(5),
Padding = new MarginPadding(10),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new SaveFailedScoreButton(SaveReplay)
{
Width = 300
},
}
}
}
});
}
}
}