osu/osu.Game.Rulesets.Mania
Naxess a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
..
Beatmaps Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
Configuration Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
Difficulty Refactor to abstract out strain logic into StrainSkill class 2021-04-03 20:52:39 +11:00
Edit Rollback hold note placement when length is zero 2021-04-22 14:59:57 +09:00
Judgements Make new health increase values mania-specific 2020-10-03 12:16:22 +02:00
MathUtils Add copyright notice 2020-10-14 17:08:14 +09:00
Mods Implement "classic" mod for all other legacy rulesets 2021-04-21 09:14:33 +03:00
Objects Add concurrent objects check 2021-04-26 20:17:18 +02:00
Properties
Replays Remove AutoGenerator workaround of now-fixed issue 2021-04-16 14:13:41 +09:00
Resources/Testing/Beatmaps Update tests to refect new mappings 2020-10-30 12:12:30 +09:00
Scoring Adjust scoring values to better fit osu!mania 2021-04-05 13:28:46 +09:00
Skinning Fix constant case 2021-03-22 16:19:29 +09:00
UI Add a basic guard against setting ScrollMethod too late in initialisation 2021-02-04 22:28:17 +09:00
DualStageVariantGenerator.cs
ManiaFilterCriteria.cs Fix misplaced parenthesis 2021-03-30 16:55:39 +09:00
ManiaInputManager.cs
ManiaRuleset.cs Implement "classic" mod for all other legacy rulesets 2021-04-21 09:14:33 +03:00
ManiaSettingsSubsection.cs Make SettingsItem conform to IHasCurrentValue 2020-10-06 17:18:54 +09:00
ManiaSkinComponent.cs
osu.Game.Rulesets.Mania.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
SingleStageVariantGenerator.cs
VariantMappingGenerator.cs