Make new health increase values mania-specific

This commit is contained in:
Bartłomiej Dach 2020-10-03 11:08:51 +02:00
parent 36dbb1b70a
commit 309714081f
2 changed files with 35 additions and 5 deletions

View File

@ -2,10 +2,40 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.LargeTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.LargeTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Meh:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.Ok:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
case HitResult.Good:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Great:
return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE;
default:
return base.HealthIncreaseFor(result);
}
}
}
}

View File

@ -124,19 +124,19 @@ namespace osu.Game.Rulesets.Judgements
return -DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Meh:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
case HitResult.Ok:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.Good:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
case HitResult.Great:
return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
return DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE;
return DEFAULT_MAX_HEALTH_INCREASE * 1.05;
case HitResult.SmallBonus:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;