DifficultyAdjustSettingsControl.SliderControl
This was causing any `ValueChanged` event bind (such as the one in `SettingsItem` to invoke `SettingsChanged`) to be overwritten when `Current` is set afterwards.
BindTo()
IApplicableToBeatmapProcessor
IApplicableToDifficulty.ReadFromDifficulty
SeedSettingsControl
Metronome
IDeepCloneable
CreateCopy
string
int?
SettingsNumberBox