osu/osu.Game.Rulesets.Osu
2022-08-23 22:19:40 +02:00
..
Beatmaps Automated #nullable processing 2022-06-17 16:37:17 +09:00
Configuration Automated #nullable processing 2022-06-17 16:37:17 +09:00
Difficulty Clamp effective miss count to maximum amount of possible braks 2022-08-16 16:12:13 +03:00
Edit remove these lines 2022-08-23 22:19:40 +02:00
Judgements Automated #nullable processing 2022-06-17 16:37:17 +09:00
Mods Apply multiple other mod debuffs as decided in pull request discussion 2022-08-12 18:58:09 +09:00
Objects Adjust various pooling defaults to better handle more intense beatmaps 2022-08-05 18:09:07 +09:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Remove the nullable disable annotation and fix the breaking api. 2022-07-02 13:33:05 +08:00
Resources/Testing/Beatmaps
Scoring Update parameter discards 2022-06-24 21:26:19 +09:00
Skinning Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
Statistics Automated #nullable processing 2022-06-17 16:37:17 +09:00
UI Merge branch 'master' into irenderer-glwrapper 2022-08-08 12:31:53 +09:00
Utils update new usage of CalculatePossibleMovementBounds 2022-07-08 12:00:07 -04:00
osu.Game.Rulesets.Osu.csproj
OsuInputManager.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuRuleset.cs add Single Tap mod 2022-07-12 23:15:18 +01:00
OsuSkinComponent.cs Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
OsuSkinComponents.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00