mirror of https://github.com/ppy/osu
update new usage of CalculatePossibleMovementBounds
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@ -214,7 +214,7 @@ private static Vector2 clampSliderToPlayfield(WorkingObject workingObject)
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RotateSlider(slider, workingObject.RotationOriginal + MathF.PI - getSliderRotation(slider));
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}
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possibleMovementBounds = calculatePossibleMovementBounds(slider);
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possibleMovementBounds = CalculatePossibleMovementBounds(slider);
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}
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var previousPosition = workingObject.PositionModified;
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