osu/osu.Game.Rulesets.Catch/Edit
Bartłomiej Dach f3617eadad
Fix editing juice stream path sometimes changing its duration
I'm not *super* sure why this works, but it appears to, and my educated
guess as to why is that it counteracts the effects of a change in the SV
of the juice stream by artificially increasing or decreasing the
velocity when running the appropriate path conversions and expected
distance calculations. The actual SV change takes effect on the next
default application, which is triggered by the `Update()` call at the
end of the method.
2024-07-22 15:14:45 +02:00
..
Blueprints Fix editing juice stream path sometimes changing its duration 2024-07-22 15:14:45 +02:00
Checks Refactor abstract check to reduce duplication 2024-03-26 11:13:03 +01:00
BananaShowerCompositionTool.cs
CatchBeatSnapGrid.cs Abstract out common implementation of `BeatSnapGrid` 2023-10-17 16:42:52 +09:00
CatchBeatmapVerifier.cs Make check ruleset specific 2024-03-22 14:48:22 -03:00
CatchBlueprintContainer.cs
CatchDistanceSnapGrid.cs
CatchDistanceSnapProvider.cs Remove `DistancedHitObjectComposer` inheritance from catch composer 2023-10-19 11:46:30 +02:00
CatchEditorPlayfield.cs
CatchEditorPlayfieldAdjustmentContainer.cs Bypass `Parent` nullability checks for now 2023-10-17 17:48:45 +09:00
CatchHitObjectComposer.cs Update `HasFlag` usages 2024-07-03 00:19:04 +09:00
CatchHitObjectUtils.cs
CatchSelectionHandler.cs Simplify implementation 2024-03-28 10:12:27 +01:00
DrawableCatchEditorRuleset.cs
FruitCompositionTool.cs
JuiceStreamCompositionTool.cs
PositionRange.cs