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https://github.com/ppy/osu
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Remove DistancedHitObjectComposer
inheritance from catch composer
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26
osu.Game.Rulesets.Catch/Edit/CatchDistanceSnapProvider.cs
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26
osu.Game.Rulesets.Catch/Edit/CatchDistanceSnapProvider.cs
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@ -0,0 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public partial class CatchDistanceSnapProvider : ComposerDistanceSnapProvider
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{
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protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
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{
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// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
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// Therefore this functionality is not currently used.
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//
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// The implementation below is probably correct but should be checked if/when exposed via controls.
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float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
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float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
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return actualDistance / expectedDistance;
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -9,6 +8,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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@ -20,13 +20,14 @@ using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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// we're also a ScrollingHitObjectComposer candidate, but can't be everything can we?
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public partial class CatchHitObjectComposer : DistancedHitObjectComposer<CatchHitObject>
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public partial class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>, IKeyBindingHandler<GlobalAction>
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{
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private const float distance_snap_radius = 50;
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@ -42,6 +43,9 @@ namespace osu.Game.Rulesets.Catch.Edit
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MaxValue = 10,
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};
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[Cached(typeof(IDistanceSnapProvider))]
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protected readonly CatchDistanceSnapProvider DistanceSnapProvider = new CatchDistanceSnapProvider();
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public CatchHitObjectComposer(CatchRuleset ruleset)
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: base(ruleset)
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{
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@ -50,8 +54,11 @@ namespace osu.Game.Rulesets.Catch.Edit
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(DistanceSnapProvider);
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DistanceSnapProvider.AttachToToolbox(RightToolbox);
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// todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation.
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DistanceSpacingMultiplier.Disabled = true;
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DistanceSnapProvider.DistanceSpacingMultiplier.Disabled = true;
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LayerBelowRuleset.Add(new PlayfieldBorder
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{
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@ -72,6 +79,10 @@ namespace osu.Game.Rulesets.Catch.Edit
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AddInternal(beatSnapGrid = new CatchBeatSnapGrid());
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}
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protected override IEnumerable<TernaryButton> CreateTernaryButtons()
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=> base.CreateTernaryButtons()
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.Concat(DistanceSnapProvider.CreateTernaryButtons());
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -102,19 +113,6 @@ namespace osu.Game.Rulesets.Catch.Edit
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}
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}
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protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
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{
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// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
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// Therefore this functionality is not currently used.
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//
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// The implementation below is probably correct but should be checked if/when exposed via controls.
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float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
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float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
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return actualDistance / expectedDistance;
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}
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protected override void Update()
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{
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base.Update();
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@ -122,7 +120,7 @@ namespace osu.Game.Rulesets.Catch.Edit
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updateDistanceSnapGrid();
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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@ -131,14 +129,18 @@ namespace osu.Game.Rulesets.Catch.Edit
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// May be worth considering standardising "zoom" behaviour with what the timeline uses (ie. alt-wheel) but that may cause new conflicts.
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case GlobalAction.IncreaseScrollSpeed:
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this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value - 1, 200, Easing.OutQuint);
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break;
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return true;
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case GlobalAction.DecreaseScrollSpeed:
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this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value + 1, 200, Easing.OutQuint);
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break;
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return true;
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}
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return base.OnPressed(e);
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
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@ -224,7 +226,7 @@ namespace osu.Game.Rulesets.Catch.Edit
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private void updateDistanceSnapGrid()
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{
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if (DistanceSnapToggle.Value != TernaryState.True)
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if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True)
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{
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distanceSnapGrid.Hide();
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return;
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