mirror of
https://github.com/ppy/osu
synced 2024-12-21 22:30:36 +00:00
59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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namespace osu.Desktop.Beatmaps.IO
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{
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/// <summary>
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/// Reads an extracted legacy beatmap from disk.
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/// </summary>
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public class LegacyFilesystemReader : ArchiveReader
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{
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static LegacyFilesystemReader()
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{
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AddReader<LegacyFilesystemReader>((storage, path) => Directory.Exists(path));
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}
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private string basePath { get; set; }
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private string[] beatmaps { get; set; }
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private Beatmap firstMap { get; set; }
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public LegacyFilesystemReader(string path)
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{
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basePath = path;
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beatmaps = Directory.GetFiles(basePath, @"*.osu").Select(f => Path.GetFileName(f)).ToArray();
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if (beatmaps.Length == 0)
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throw new FileNotFoundException(@"This directory contains no beatmaps");
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using (var stream = new StreamReader(GetStream(beatmaps[0])))
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{
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var decoder = BeatmapDecoder.GetDecoder(stream);
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firstMap = decoder.Decode(stream);
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}
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}
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public override string[] ReadBeatmaps()
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{
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return beatmaps;
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}
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public override Stream GetStream(string name)
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{
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return File.OpenRead(Path.Combine(basePath, name));
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}
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public override BeatmapMetadata ReadMetadata()
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{
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return firstMap.BeatmapInfo.Metadata;
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}
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public override void Dispose()
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{
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// no-op
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}
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}
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} |