mirror of
https://github.com/ppy/osu
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2e98ab0a48
The implementation of this requires a bit of a special case for 0, so makes sense to implement in a central place.
132 lines
4.7 KiB
C#
132 lines
4.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD.ClicksPerSecond;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneClicksPerSecondCalculator : OsuTestScene
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{
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private ClicksPerSecondController controller = null!;
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private TestGameplayClock manualGameplayClock = null!;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create components", () =>
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{
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manualGameplayClock = new TestGameplayClock();
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Child = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[] { (typeof(IGameplayClock), manualGameplayClock) },
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Children = new Drawable[]
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{
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controller = new ClicksPerSecondController(),
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new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondController), controller) },
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Child = new ClicksPerSecondCounter
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(5),
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}
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}
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},
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};
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});
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}
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[Test]
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public void TestBasicConsistency()
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{
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seek(1000);
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AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
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checkClicksPerSecondValue(10);
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}
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[Test]
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public void TestRateAdjustConsistency()
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{
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seek(1000);
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AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
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checkClicksPerSecondValue(10);
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AddStep("set rate 0.5x", () => manualGameplayClock.TrueGameplayRate = 0.5);
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checkClicksPerSecondValue(5);
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}
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[Test]
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public void TestInputsDiscardedOnRewind()
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{
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seek(1000);
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AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
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checkClicksPerSecondValue(10);
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seek(500);
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checkClicksPerSecondValue(6);
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seek(1000);
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checkClicksPerSecondValue(6);
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}
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private void checkClicksPerSecondValue(int i) => AddAssert("clicks/s is correct", () => controller.Value, () => Is.EqualTo(i));
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private void seekClockImmediately(double time) => manualGameplayClock.CurrentTime = time;
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private void seek(double time) => AddStep($"Seek to {time}ms", () => seekClockImmediately(time));
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private void addInputs(IEnumerable<double> inputs)
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{
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double baseTime = manualGameplayClock.CurrentTime;
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foreach (double timestamp in inputs)
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{
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seekClockImmediately(timestamp);
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controller.AddInputTimestamp();
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}
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seekClockImmediately(baseTime);
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}
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private class TestGameplayClock : IGameplayClock
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{
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public double CurrentTime { get; set; }
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public double Rate => 1;
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public bool IsRunning => true;
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public double TrueGameplayRate { set => adjustableAudioComponent.Tempo.Value = value; }
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private readonly AudioAdjustments adjustableAudioComponent = new AudioAdjustments();
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public void ProcessFrame()
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{
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}
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public double ElapsedFrameTime => throw new NotImplementedException();
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public double FramesPerSecond => throw new NotImplementedException();
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public FrameTimeInfo TimeInfo => throw new NotImplementedException();
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public double StartTime => throw new NotImplementedException();
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public IAdjustableAudioComponent AdjustmentsFromMods => adjustableAudioComponent;
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public IEnumerable<double> NonGameplayAdjustments => throw new NotImplementedException();
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public IBindable<bool> IsPaused => throw new NotImplementedException();
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public bool IsRewinding => false;
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}
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}
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}
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