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osu
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osu.Game.Tests
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Dean Herbert
6944151486
Apply batch fixing of built-in types using
var
2021-10-27 13:04:41 +09:00
..
TestSceneBeatDivisorControl.cs
Apply batch fixing of built-in types using
var
2021-10-27 13:04:41 +09:00
TestSceneBlueprintOrdering.cs
Add failing test for "ghost timeline blueprint"
2021-09-26 15:29:00 +02:00
TestSceneComposerSelection.cs
Rename
TestScene{Editor -> Composer}Selection
2021-09-26 17:22:58 +02:00
TestSceneComposeScreen.cs
TestSceneComposeSelectBox.cs
TestSceneDesignSection.cs
TestSceneDifficultySwitching.cs
Only run prompt-for-save test logic when relevant
2021-09-13 21:04:28 +02:00
TestSceneDistanceSnapGrid.cs
Update
IPositionalSnapProvider
to take a
HitObject
as reference, rather than raw time
2021-09-03 17:11:12 +09:00
TestSceneEditorBeatmapCreation.cs
Apply batch fixing of built-in types using
var
2021-10-27 13:04:41 +09:00
TestSceneEditorChangeStates.cs
TestSceneEditorClipboard.cs
TestSceneEditorClock.cs
TestSceneEditorComposeRadioButtons.cs
TestSceneEditorMenuBar.cs
TestSceneEditorSamplePlayback.cs
TestSceneEditorSaving.cs
Add failing test coverage showing hitobject local control points are defaults
2021-10-26 16:06:03 +09:00
TestSceneEditorScreenModes.cs
TestSceneEditorSeeking.cs
TestSceneEditorSeekSnapping.cs
TestSceneEditorSummaryTimeline.cs
TestSceneHitObjectComposer.cs
TestSceneMetadataSection.cs
TestScenePlaybackControl.cs
TestSceneRectangularPositionSnapGrid.cs
Implement grid size toggling matching stable
2021-09-19 20:26:02 +02:00
TestSceneSetupScreen.cs
Add test coverage for per-ruleset setup screens
2021-09-05 13:40:58 +09:00
TestSceneTimelineBlueprintContainer.cs
TestSceneTimelineHitObjectBlueprint.cs
TestSceneTimelineSelection.cs
Add failing test case
2021-09-27 20:54:29 +02:00
TestSceneTimelineTickDisplay.cs
TestSceneTimingScreen.cs
TestSceneWaveform.cs
TestSceneZoomableScrollContainer.cs
TimelineTestScene.cs