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https://github.com/ppy/osu
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f149a66a4d
Until now, many online textures were retrieved via the default texture store, which causes them to never be removed from GPU memory. It also has a performance overhead due to mipmap generation (which will be avoided via ppy/osu-framework#1885.
31 lines
821 B
C#
31 lines
821 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Users
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{
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public class UserCoverBackground : Sprite
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{
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private readonly User user;
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public UserCoverBackground(User user)
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{
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this.user = user;
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}
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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if (textures == null)
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throw new ArgumentNullException(nameof(textures));
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if (!string.IsNullOrEmpty(user.CoverUrl))
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Texture = textures.Get(user.CoverUrl);
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}
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}
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}
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