mirror of https://github.com/ppy/osu
197 lines
6.6 KiB
C#
197 lines
6.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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namespace osu.Game.Beatmaps
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{
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[ExcludeFromDynamicCompile]
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[Serializable]
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public class BeatmapInfo : IEquatable<BeatmapInfo>, IHasPrimaryKey, IBeatmapInfo
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{
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public int ID { get; set; }
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public int BeatmapVersion;
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private int? onlineBeatmapID;
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[JsonProperty("id")]
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public int? OnlineBeatmapID
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{
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get => onlineBeatmapID;
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set => onlineBeatmapID = value > 0 ? value : null;
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}
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[JsonIgnore]
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public int BeatmapSetInfoID { get; set; }
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public BeatmapSetOnlineStatus Status { get; set; } = BeatmapSetOnlineStatus.None;
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[Required]
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public BeatmapSetInfo BeatmapSet { get; set; }
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public BeatmapMetadata Metadata { get; set; }
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[JsonIgnore]
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public int BaseDifficultyID { get; set; }
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public BeatmapDifficulty BaseDifficulty { get; set; }
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[NotMapped]
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public BeatmapMetrics Metrics { get; set; }
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[NotMapped]
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public BeatmapOnlineInfo OnlineInfo { get; set; }
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[NotMapped]
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public int? MaxCombo { get; set; }
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/// <summary>
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/// The playable length in milliseconds of this beatmap.
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/// </summary>
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public double Length { get; set; }
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/// <summary>
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/// The most common BPM of this beatmap.
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/// </summary>
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public double BPM { get; set; }
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public string Path { get; set; }
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[JsonProperty("file_sha2")]
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public string Hash { get; set; }
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[JsonIgnore]
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public bool Hidden { get; set; }
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/// <summary>
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/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
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/// </summary>
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[JsonProperty("file_md5")]
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public string MD5Hash { get; set; }
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// General
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public double AudioLeadIn { get; set; }
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public float StackLeniency { get; set; } = 0.7f;
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public bool SpecialStyle { get; set; }
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public int RulesetID { get; set; }
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public RulesetInfo Ruleset { get; set; }
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public bool LetterboxInBreaks { get; set; }
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public bool WidescreenStoryboard { get; set; }
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public bool EpilepsyWarning { get; set; }
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/// <summary>
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/// Whether or not sound samples should change rate when playing with speed-changing mods.
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/// TODO: only read/write supported for now, requires implementation in gameplay.
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/// </summary>
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public bool SamplesMatchPlaybackRate { get; set; }
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public CountdownType Countdown { get; set; } = CountdownType.Normal;
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/// <summary>
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/// The number of beats to move the countdown backwards (compared to its default location).
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/// </summary>
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public int CountdownOffset { get; set; }
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// Editor
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// This bookmarks stuff is necessary because DB doesn't know how to store int[]
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[JsonIgnore]
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public string StoredBookmarks
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{
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get => string.Join(',', Bookmarks);
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set
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{
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if (string.IsNullOrEmpty(value))
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{
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Bookmarks = Array.Empty<int>();
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return;
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}
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Bookmarks = value.Split(',').Select(v =>
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{
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bool result = int.TryParse(v, out int val);
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return new { result, val };
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}).Where(p => p.result).Select(p => p.val).ToArray();
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}
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}
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[NotMapped]
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public int[] Bookmarks { get; set; } = Array.Empty<int>();
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public double DistanceSpacing { get; set; }
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public int BeatDivisor { get; set; }
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public int GridSize { get; set; }
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public double TimelineZoom { get; set; }
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// Metadata
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public string Version { get; set; }
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private string versionString => string.IsNullOrEmpty(Version) ? string.Empty : $"[{Version}]";
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[JsonProperty("difficulty_rating")]
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public double StarDifficulty { get; set; }
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/// <summary>
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/// Currently only populated for beatmap deletion. Use <see cref="ScoreManager"/> to query scores.
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/// </summary>
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public List<ScoreInfo> Scores { get; set; }
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[JsonIgnore]
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public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(StarDifficulty);
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public override string ToString() => this.GetDisplayTitle();
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public bool Equals(BeatmapInfo other)
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{
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if (ID == 0 || other?.ID == 0)
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// one of the two BeatmapInfos we are comparing isn't sourced from a database.
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// fall back to reference equality.
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return ReferenceEquals(this, other);
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return ID == other?.ID;
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}
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public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
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BeatmapSet.Hash == other.BeatmapSet.Hash &&
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(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
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public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
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BeatmapSet.Hash == other.BeatmapSet.Hash &&
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(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
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/// <summary>
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/// Returns a shallow-clone of this <see cref="BeatmapInfo"/>.
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/// </summary>
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public BeatmapInfo Clone() => (BeatmapInfo)MemberwiseClone();
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#region Implementation of IHasOnlineID
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public int OnlineID => OnlineBeatmapID ?? -1;
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#endregion
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#region Implementation of IBeatmapInfo
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string IBeatmapInfo.DifficultyName => Version;
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IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata;
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IBeatmapDifficultyInfo IBeatmapInfo.Difficulty => BaseDifficulty;
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IBeatmapSetInfo IBeatmapInfo.BeatmapSet => BeatmapSet;
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IRulesetInfo IBeatmapInfo.Ruleset => Ruleset;
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double IBeatmapInfo.StarRating => StarDifficulty;
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#endregion
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}
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}
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