osu/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVi...

190 lines
7.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestScenePathControlPointVisualiser : OsuManualInputManagerTestScene
{
private Slider slider;
private PathControlPointVisualiser visualiser;
[SetUp]
public void Setup() => Schedule(() =>
{
slider = new Slider();
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
});
[Test]
public void TestAddOverlappingControlPoints()
{
createVisualiser(true);
addControlPointStep(new Vector2(200));
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
AddAssert("last connection displayed", () =>
{
var lastConnection = visualiser.Connections.Last(c => c.ControlPoint.Position == new Vector2(300));
return lastConnection.DrawWidth > 50;
});
}
[Test]
public void TestPerfectCurveTooManyPoints()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
addControlPointStep(new Vector2(500, 100));
// Must be both hovering and selecting the control point for the context menu to work.
moveMouseToControlPoint(1);
AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Bezier);
assertControlPointPathType(1, PathType.PerfectCurve);
assertControlPointPathType(3, PathType.Bezier);
}
[Test]
public void TestPerfectCurveLastThreePoints()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
addControlPointStep(new Vector2(500, 100));
moveMouseToControlPoint(2);
AddStep("select control point", () => visualiser.Pieces[2].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Bezier);
assertControlPointPathType(2, PathType.PerfectCurve);
assertControlPointPathType(4, null);
}
[Test]
public void TestPerfectCurveLastTwoPoints()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
addControlPointStep(new Vector2(500, 100));
moveMouseToControlPoint(3);
AddStep("select control point", () => visualiser.Pieces[3].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Bezier);
AddAssert("point 3 is not inherited", () => slider.Path.ControlPoints[3].Type != null);
}
[Test]
public void TestPerfectCurveTooManyPointsLinear()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Linear);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
addControlPointStep(new Vector2(500, 100));
// Must be both hovering and selecting the control point for the context menu to work.
moveMouseToControlPoint(1);
AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Linear);
assertControlPointPathType(1, PathType.PerfectCurve);
assertControlPointPathType(3, PathType.Linear);
}
[Test]
public void TestPerfectCurveChangeToBezier()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(300), PathType.PerfectCurve);
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200), PathType.Bezier);
addControlPointStep(new Vector2(500, 100));
moveMouseToControlPoint(3);
AddStep("select control point", () => visualiser.Pieces[3].IsSelected.Value = true);
addContextMenuItemStep("Inherit");
assertControlPointPathType(0, PathType.Bezier);
assertControlPointPathType(1, PathType.Bezier);
assertControlPointPathType(3, null);
}
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
private void addControlPointStep(Vector2 position) => addControlPointStep(position, null);
private void addControlPointStep(Vector2 position, PathType? type)
{
AddStep($"add {type} control point at {position}", () =>
{
slider.Path.ControlPoints.Add(new PathControlPoint(position, type));
});
}
private void moveMouseToControlPoint(int index)
{
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Path.ControlPoints[index].Position;
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
});
}
private void assertControlPointPathType(int controlPointIndex, PathType? type)
{
AddAssert($"point {controlPointIndex} is {type}", () => slider.Path.ControlPoints[controlPointIndex].Type == type);
}
private void addContextMenuItemStep(string contextMenuText)
{
AddStep($"click context menu item \"{contextMenuText}\"", () =>
{
MenuItem item = visualiser.ContextMenuItems[1].Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
item?.Action?.Value();
});
}
}
}