mirror of https://github.com/ppy/osu
195 lines
6.9 KiB
C#
195 lines
6.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
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{
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private const double beat_length = 100;
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap;
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[Cached]
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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[Cached(typeof(IPositionSnapProvider))]
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private readonly SnapProvider snapProvider = new SnapProvider();
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private TestOsuDistanceSnapGrid grid;
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public TestSceneOsuDistanceSnapGrid()
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap());
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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editorBeatmap.Difficulty.SliderMultiplier = 1;
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editorBeatmap.ControlPointInfo.Clear();
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editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
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new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
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};
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});
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[TestCase(1)]
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[TestCase(2)]
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[TestCase(3)]
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[TestCase(4)]
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[TestCase(6)]
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[TestCase(8)]
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[TestCase(12)]
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[TestCase(16)]
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public void TestBeatDivisor(int divisor)
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{
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AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
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}
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[Test]
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public void TestCursorInCentre()
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{
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
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assertSnappedDistance((float)beat_length);
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}
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[Test]
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public void TestCursorBeforeMovementPoint()
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{
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AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
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assertSnappedDistance((float)beat_length);
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}
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[Test]
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public void TestCursorAfterMovementPoint()
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{
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AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
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assertSnappedDistance((float)beat_length * 2);
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}
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[Test]
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public void TestLimitedDistance()
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{
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AddStep("create limited grid", () =>
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }),
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new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
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};
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});
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AddStep("move mouse outside grid", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 3f)));
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assertSnappedDistance((float)beat_length * 2);
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}
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private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
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{
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Vector2 snappedPosition = grid.GetSnappedPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position)).position;
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return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
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});
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private class SnappingCursorContainer : CompositeDrawable
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{
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public Func<Vector2, Vector2> GetSnapPosition;
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private readonly Drawable cursor;
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public SnappingCursorContainer()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = cursor = new Circle
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{
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Origin = Anchor.Centre,
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Size = new Vector2(50),
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Colour = Color4.Red
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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base.OnMouseMove(e);
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updatePosition(e.ScreenSpaceMousePosition);
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return true;
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}
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private void updatePosition(Vector2 screenSpacePosition)
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{
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cursor.Position = GetSnapPosition.Invoke(screenSpacePosition);
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}
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}
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private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
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{
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public new float DistanceSpacing => base.DistanceSpacing;
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public TestOsuDistanceSnapGrid(OsuHitObject hitObject, OsuHitObject nextHitObject = null)
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: base(hitObject, nextHitObject)
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{
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}
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}
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private class SnapProvider : IPositionSnapProvider
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{
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public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
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new SnapResult(screenSpacePosition, null);
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public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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public float GetBeatSnapDistanceAt(HitObject referenceObject) => (float)beat_length;
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public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;
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public double DistanceToDuration(HitObject referenceObject, float distance) => distance;
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public double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) => 0;
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public float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) => 0;
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}
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}
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}
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