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.vscode
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Update build configurations to net5.0 paths
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2021-01-19 12:13:27 +09:00 |
Editor
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Move all ruleset editor tests to their own namespace
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2020-09-25 18:51:26 +09:00 |
Mods
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Resources
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Add test coverage for taiko sample lookups
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2020-07-30 21:34:57 +02:00 |
Skinning
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Merge branch 'master' into taiko-strong-state-refactor
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2020-12-14 21:44:50 +01:00 |
DrawableTaikoRulesetTestScene.cs
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Make height test steps work better
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2020-12-13 00:30:41 +01:00 |
DrawableTestHit.cs
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Fix kiai hit steps not working correctly
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2020-12-13 00:30:41 +01:00 |
DrawableTestStrongHit.cs
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Fix potential taiko crash on rewind
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2020-09-25 19:25:58 +09:00 |
HitObjectApplicationTestScene.cs
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Refactor hit object application scene to work reliably
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2020-12-20 16:01:01 +01:00 |
osu.Game.Rulesets.Taiko.Tests.csproj
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Update nunit in line with framework
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2021-02-15 21:42:35 +09:00 |
TaikoBeatmapConversionTest.cs
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Add failing test
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2021-01-12 17:49:21 +09:00 |
TaikoDifficultyCalculatorTest.cs
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Add tests for clockrate adjusted difficulty calculations
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2021-02-20 16:27:58 +11:00 |
TaikoLegacyModConversionTest.cs
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Cover mapping fully for taiko mods
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2020-11-15 15:32:02 +01:00 |
TestSceneBarLineApplication.cs
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Refactor hit object application scene to work reliably
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2020-12-20 16:01:01 +01:00 |
TestSceneDrumRollApplication.cs
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Implement drum roll application
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2020-12-20 16:26:16 +01:00 |
TestSceneFlyingHits.cs
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
TestSceneHitApplication.cs
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Implement hit application
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2020-12-20 16:26:16 +01:00 |
TestSceneHits.cs
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Register bar line pool & use in drawable ruleset
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2020-12-13 22:31:33 +01:00 |
TestSceneSampleOutput.cs
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Adjust sample test to pass with pooling
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2020-12-20 18:44:47 +01:00 |
TestSceneSwellJudgements.cs
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TestSceneTaikoHitObjectSamples.cs
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Add test coverage for taiko sample lookups
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2020-07-30 21:34:57 +02:00 |
TestSceneTaikoPlayer.cs
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TestSceneTaikoSuddenDeath.cs
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Make perfect mod ignore all non-combo-affecting hitobjects
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2020-07-21 17:04:45 +09:00 |