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We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward CreateJudgement() must be implemented and return a non-null judgement. This fixes BananaShower and JuiceStreams in osu!catch. This also makes HitObject abstract and cleans up convert HitObject implementations. |
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.. | ||
.vscode | ||
ManiaBeatmapConversionTest.cs | ||
ManiaDifficultyCalculatorTest.cs | ||
ManiaInputTestScene.cs | ||
ManiaLegacyModConversionTest.cs | ||
ManiaPlacementBlueprintTestScene.cs | ||
ManiaSelectionBlueprintTestScene.cs | ||
osu.Game.Rulesets.Mania.Tests.csproj | ||
TestSceneAutoGeneration.cs | ||
TestSceneColumn.cs | ||
TestSceneDrawableJudgement.cs | ||
TestSceneEditor.cs | ||
TestSceneHitExplosion.cs | ||
TestSceneHoldNoteInput.cs | ||
TestSceneHoldNotePlacementBlueprint.cs | ||
TestSceneHoldNoteSelectionBlueprint.cs | ||
TestSceneNotePlacementBlueprint.cs | ||
TestSceneNotes.cs | ||
TestSceneNoteSelectionBlueprint.cs | ||
TestScenePlayer.cs | ||
TestSceneStage.cs |