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https://github.com/ppy/osu
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6cec1145e3
Reduce boilerplate of `IApplicableToDrawableHitObjects` by taking a single DHO instead of an enumerable
140 lines
4.9 KiB
C#
140 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneHitCircle : OsuSkinnableTestScene
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{
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private int depthIndex;
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[Test]
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public void TestHits()
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{
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AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
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AddStep("Hit Medium Single", () => SetContents(_ => testSingle(5, true)));
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AddStep("Hit Small Single", () => SetContents(_ => testSingle(7, true)));
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AddStep("Hit Big Stream", () => SetContents(_ => testStream(2, true)));
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AddStep("Hit Medium Stream", () => SetContents(_ => testStream(5, true)));
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AddStep("Hit Small Stream", () => SetContents(_ => testStream(7, true)));
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}
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[Test]
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public void TestHittingEarly()
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{
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AddStep("Hit stream early", () => SetContents(_ => testStream(5, true, -150)));
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}
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[Test]
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public void TestMisses()
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{
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AddStep("Miss Big Single", () => SetContents(_ => testSingle(2)));
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AddStep("Miss Medium Single", () => SetContents(_ => testSingle(5)));
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AddStep("Miss Small Single", () => SetContents(_ => testSingle(7)));
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AddStep("Miss Big Stream", () => SetContents(_ => testStream(2)));
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AddStep("Miss Medium Stream", () => SetContents(_ => testStream(5)));
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AddStep("Miss Small Stream", () => SetContents(_ => testStream(7)));
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}
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[Test]
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public void TestHittingLate()
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{
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AddStep("Hit stream late", () => SetContents(_ => testStream(5, true, 150)));
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}
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private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
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{
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var drawable = createSingle(circleSize, auto, timeOffset, positionOffset);
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var playfield = new TestOsuPlayfield();
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playfield.Add(drawable);
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return playfield;
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}
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private Drawable testStream(float circleSize, bool auto = false, double hitOffset = 0)
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{
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var playfield = new TestOsuPlayfield();
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Vector2 pos = new Vector2(-250, 0);
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for (int i = 0; i <= 1000; i += 100)
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{
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playfield.Add(createSingle(circleSize, auto, i, pos, hitOffset));
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pos.X += 50;
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}
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return playfield;
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}
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private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset, double hitOffset = 0)
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{
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positionOffset ??= Vector2.Zero;
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var circle = new HitCircle
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{
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StartTime = Time.Current + 1000 + timeOffset,
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Position = OsuPlayfield.BASE_SIZE / 4 + positionOffset.Value,
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};
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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var drawable = CreateDrawableHitCircle(circle, auto, hitOffset);
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
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mod.ApplyToDrawableHitObject(drawable);
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return drawable;
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}
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protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto, double hitOffset = 0) => new TestDrawableHitCircle(circle, auto, hitOffset)
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{
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Depth = depthIndex++
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};
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protected class TestDrawableHitCircle : DrawableHitCircle
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{
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private readonly bool auto;
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private readonly double hitOffset;
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public TestDrawableHitCircle(HitCircle h, bool auto, double hitOffset)
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: base(h)
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{
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this.auto = auto;
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this.hitOffset = hitOffset;
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}
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public void TriggerJudgement() => Schedule(() => UpdateResult(true));
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (auto && !userTriggered && timeOffset > hitOffset && CheckHittable?.Invoke(this, Time.Current) != false)
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{
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// force success
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ApplyResult(r => r.Type = HitResult.Great);
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}
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else
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base.CheckForResult(userTriggered, timeOffset);
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}
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}
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protected class TestOsuPlayfield : OsuPlayfield
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{
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public TestOsuPlayfield()
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{
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RelativeSizeAxes = Axes.Both;
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}
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}
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}
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}
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