mirror of https://github.com/ppy/osu
Merge pull request #13523 from ekrctb/applicable-to-dho
Reduce boilerplate of `IApplicableToDrawableHitObjects` by taking a single DHO instead of an enumerable
This commit is contained in:
commit
6cec1145e3
|
@ -174,8 +174,8 @@ private float getXCoords(bool hit)
|
|||
|
||||
private void addToPlayfield(DrawableCatchHitObject drawable)
|
||||
{
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawable);
|
||||
|
||||
drawableRuleset.Playfield.Add(drawable);
|
||||
}
|
||||
|
|
|
@ -92,8 +92,8 @@ private TestDrawableHitCircle createSingle(float circleSize, bool auto, double t
|
|||
|
||||
var drawable = CreateDrawableHitCircle(circle, auto, hitOffset);
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawable);
|
||||
return drawable;
|
||||
}
|
||||
|
||||
|
|
|
@ -335,8 +335,8 @@ private Drawable createDrawable(Slider slider, float circleSize, double speedMul
|
|||
|
||||
var drawable = CreateDrawableSlider(slider);
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawable);
|
||||
|
||||
drawable.OnNewResult += onNewResult;
|
||||
|
||||
|
|
|
@ -85,8 +85,8 @@ private Drawable testSingle(float circleSize, bool auto = false, double length =
|
|||
Scale = new Vector2(0.75f)
|
||||
};
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawableSpinner });
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawableSpinner);
|
||||
|
||||
return drawableSpinner;
|
||||
}
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
|
@ -13,7 +11,7 @@
|
|||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObjects
|
||||
public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject
|
||||
{
|
||||
public override string Name => "Approach Different";
|
||||
public override string Acronym => "AD";
|
||||
|
@ -32,22 +30,19 @@ public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObjects
|
|||
[SettingSource("Style", "Change the animation style of the approach circles.", 1)]
|
||||
public Bindable<AnimationStyle> Style { get; } = new Bindable<AnimationStyle>();
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
drawables.ForEach(drawable =>
|
||||
drawable.ApplyCustomUpdateState += (drawableObject, state) =>
|
||||
{
|
||||
drawable.ApplyCustomUpdateState += (drawableObject, state) =>
|
||||
{
|
||||
if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return;
|
||||
if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return;
|
||||
|
||||
var hitCircle = drawableHitCircle.HitObject;
|
||||
var hitCircle = drawableHitCircle.HitObject;
|
||||
|
||||
drawableHitCircle.ApproachCircle.ClearTransforms(targetMember: nameof(Scale));
|
||||
drawableHitCircle.ApproachCircle.ClearTransforms(targetMember: nameof(Scale));
|
||||
|
||||
using (drawableHitCircle.BeginAbsoluteSequence(hitCircle.StartTime - hitCircle.TimePreempt))
|
||||
drawableHitCircle.ApproachCircle.ScaleTo(Scale.Value).ScaleTo(1f, hitCircle.TimePreempt, getEasing(Style.Value));
|
||||
};
|
||||
});
|
||||
using (drawableHitCircle.BeginAbsoluteSequence(hitCircle.StartTime - hitCircle.TimePreempt))
|
||||
drawableHitCircle.ApproachCircle.ScaleTo(Scale.Value).ScaleTo(1f, hitCircle.TimePreempt, getEasing(Style.Value));
|
||||
};
|
||||
}
|
||||
|
||||
private Easing getEasing(AnimationStyle style)
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
@ -9,22 +8,19 @@
|
|||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObjects
|
||||
public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObject
|
||||
{
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject d)
|
||||
{
|
||||
foreach (var d in drawables)
|
||||
d.OnUpdate += _ =>
|
||||
{
|
||||
d.OnUpdate += _ =>
|
||||
switch (d)
|
||||
{
|
||||
switch (d)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
circle.CirclePiece.Rotation = -CurrentRotation;
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
case DrawableHitCircle circle:
|
||||
circle.CirclePiece.Rotation = -CurrentRotation;
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Configuration;
|
||||
|
@ -15,7 +14,7 @@
|
|||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
|
||||
public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);
|
||||
|
@ -54,24 +53,21 @@ public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset
|
|||
osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject obj)
|
||||
{
|
||||
foreach (var obj in drawables)
|
||||
switch (obj)
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case DrawableSlider slider:
|
||||
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
|
||||
break;
|
||||
case DrawableSlider slider:
|
||||
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
|
||||
break;
|
||||
|
||||
case DrawableSliderHead head:
|
||||
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
|
||||
break;
|
||||
case DrawableSliderHead head:
|
||||
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
|
||||
break;
|
||||
|
||||
case DrawableSliderTail tail:
|
||||
tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
|
||||
break;
|
||||
}
|
||||
case DrawableSliderTail tail:
|
||||
tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,8 +2,6 @@
|
|||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
|
@ -19,7 +17,7 @@
|
|||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObjects
|
||||
public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObject
|
||||
{
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
|
||||
|
@ -31,12 +29,10 @@ public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawab
|
|||
|
||||
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
foreach (var s in drawables.OfType<DrawableSlider>())
|
||||
{
|
||||
if (drawable is DrawableSlider s)
|
||||
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
|
||||
}
|
||||
}
|
||||
|
||||
public override void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
|
@ -13,7 +12,7 @@
|
|||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModSpunOut : Mod, IApplicableToDrawableHitObjects
|
||||
public class OsuModSpunOut : Mod, IApplicableToDrawableHitObject
|
||||
{
|
||||
public override string Name => "Spun Out";
|
||||
public override string Acronym => "SO";
|
||||
|
@ -23,15 +22,12 @@ public class OsuModSpunOut : Mod, IApplicableToDrawableHitObjects
|
|||
public override double ScoreMultiplier => 0.9;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
foreach (var hitObject in drawables)
|
||||
if (hitObject is DrawableSpinner spinner)
|
||||
{
|
||||
if (hitObject is DrawableSpinner spinner)
|
||||
{
|
||||
spinner.HandleUserInput = false;
|
||||
spinner.OnUpdate += onSpinnerUpdate;
|
||||
}
|
||||
spinner.HandleUserInput = false;
|
||||
spinner.OnUpdate += onSpinnerUpdate;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
|
@ -9,13 +11,20 @@ namespace osu.Game.Rulesets.Mods
|
|||
/// <summary>
|
||||
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public interface IApplicableToDrawableHitObjects : IApplicableMod
|
||||
public interface IApplicableToDrawableHitObject : IApplicableMod
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.
|
||||
/// Applies this <see cref="IApplicableToDrawableHitObject"/> to a <see cref="DrawableHitObject"/>.
|
||||
/// This will only be invoked with top-level <see cref="DrawableHitObject"/>s. Access <see cref="DrawableHitObject.NestedHitObjects"/> if adjusting nested objects is necessary.
|
||||
/// </summary>
|
||||
/// <param name="drawables">The list of <see cref="DrawableHitObject"/>s to apply to.</param>
|
||||
void ApplyToDrawableHitObject(DrawableHitObject drawable);
|
||||
}
|
||||
|
||||
[Obsolete(@"Use the singular version IApplicableToDrawableHitObject instead.")] // Can be removed 20211216
|
||||
public interface IApplicableToDrawableHitObjects : IApplicableToDrawableHitObject
|
||||
{
|
||||
void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables);
|
||||
|
||||
void IApplicableToDrawableHitObject.ApplyToDrawableHitObject(DrawableHitObject drawable) => ApplyToDrawableHitObjects(drawable.Yield());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
|
|||
/// A <see cref="Mod"/> which applies visibility adjustments to <see cref="DrawableHitObject"/>s
|
||||
/// with an optional increased visibility adjustment depending on the user's "increase first object visibility" setting.
|
||||
/// </summary>
|
||||
public abstract class ModWithVisibilityAdjustment : Mod, IReadFromConfig, IApplicableToBeatmap, IApplicableToDrawableHitObjects
|
||||
public abstract class ModWithVisibilityAdjustment : Mod, IReadFromConfig, IApplicableToBeatmap, IApplicableToDrawableHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// The first adjustable object.
|
||||
|
@ -73,19 +73,16 @@ HitObject getFirstAdjustableObjectRecursive(IReadOnlyList<HitObject> hitObjects)
|
|||
}
|
||||
}
|
||||
|
||||
public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
public virtual void ApplyToDrawableHitObject(DrawableHitObject dho)
|
||||
{
|
||||
foreach (var dho in drawables)
|
||||
dho.ApplyCustomUpdateState += (o, state) =>
|
||||
{
|
||||
dho.ApplyCustomUpdateState += (o, state) =>
|
||||
{
|
||||
// Increased visibility is applied to the entire first object, including all of its nested hitobjects.
|
||||
if (IncreaseFirstObjectVisibility.Value && isObjectEqualToOrNestedIn(o.HitObject, FirstObject))
|
||||
ApplyIncreasedVisibilityState(o, state);
|
||||
else
|
||||
ApplyNormalVisibilityState(o, state);
|
||||
};
|
||||
}
|
||||
// Increased visibility is applied to the entire first object, including all of its nested hitobjects.
|
||||
if (IncreaseFirstObjectVisibility.Value && isObjectEqualToOrNestedIn(o.HitObject, FirstObject))
|
||||
ApplyIncreasedVisibilityState(o, state);
|
||||
else
|
||||
ApplyNormalVisibilityState(o, state);
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -199,8 +199,11 @@ private void loadObjects(CancellationToken cancellationToken)
|
|||
|
||||
Playfield.PostProcess();
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(Playfield.AllHitObjects);
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObject>())
|
||||
{
|
||||
foreach (var drawableHitObject in Playfield.AllHitObjects)
|
||||
mod.ApplyToDrawableHitObject(drawableHitObject);
|
||||
}
|
||||
}
|
||||
|
||||
public override void RequestResume(Action continueResume)
|
||||
|
|
|
@ -356,8 +356,8 @@ DrawableHitObject IPooledHitObjectProvider.GetPooledDrawableRepresentation(HitOb
|
|||
// This is done before Apply() so that the state is updated once when the hitobject is applied.
|
||||
if (mods != null)
|
||||
{
|
||||
foreach (var m in mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
m.ApplyToDrawableHitObjects(dho.Yield());
|
||||
foreach (var m in mods.OfType<IApplicableToDrawableHitObject>())
|
||||
m.ApplyToDrawableHitObject(dho);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue