mirror of https://github.com/ppy/osu
64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Skinning
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{
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public partial class LegacyRankDisplay : CompositeDrawable, ISerialisableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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[Resolved]
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private ScoreProcessor scoreProcessor { get; set; } = null!;
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[Resolved]
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private ISkinSource source { get; set; } = null!;
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private readonly Sprite rank;
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public LegacyRankDisplay()
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{
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AutoSizeAxes = Axes.Both;
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AddInternal(rank = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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protected override void LoadComplete()
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{
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scoreProcessor.Rank.BindValueChanged(v =>
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{
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var texture = source.GetTexture($"ranking-{v.NewValue}-small");
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rank.Texture = texture;
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if (texture != null)
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{
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var transientRank = new Sprite
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{
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Texture = texture,
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BypassAutoSizeAxes = Axes.Both,
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};
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AddInternal(transientRank);
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transientRank.FadeOutFromOne(500, Easing.Out)
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.ScaleTo(new Vector2(1.625f), 500, Easing.Out)
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.Expire();
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}
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}, true);
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FinishTransforms(true);
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}
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}
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}
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