mirror of https://github.com/ppy/osu
100 lines
3.8 KiB
C#
100 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class SkinEditorStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.SkinEditor";
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/// <summary>
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/// "Skin editor"
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/// </summary>
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public static LocalisableString SkinEditor => new TranslatableString(getKey(@"skin_editor"), @"Skin editor");
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/// <summary>
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/// "Components"
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/// </summary>
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public static LocalisableString Components => new TranslatableString(getKey(@"components"), @"Components");
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/// <summary>
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/// "Scene library"
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/// </summary>
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public static LocalisableString SceneLibrary => new TranslatableString(getKey(@"scene_library"), @"Scene library");
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/// <summary>
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/// "Song Select"
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/// </summary>
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public static LocalisableString SongSelect => new TranslatableString(getKey(@"song_select"), @"Song Select");
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/// <summary>
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/// "Gameplay"
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/// </summary>
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public static LocalisableString Gameplay => new TranslatableString(getKey(@"gameplay"), @"Gameplay");
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/// <summary>
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/// "Settings ({0})"
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/// </summary>
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public static LocalisableString Settings(string arg0) => new TranslatableString(getKey(@"settings"), @"Settings ({0})", arg0);
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/// <summary>
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/// "Currently editing"
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/// </summary>
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public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing");
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/// <summary>
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/// "All layout elements for layers in the current screen will be reset to defaults."
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/// </summary>
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public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults.");
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/// <summary>
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/// "Closest"
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/// </summary>
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public static LocalisableString Closest => new TranslatableString(getKey(@"closest"), @"Closest");
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/// <summary>
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/// "Anchor"
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/// </summary>
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public static LocalisableString Anchor => new TranslatableString(getKey(@"anchor"), @"Anchor");
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/// <summary>
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/// "Origin"
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/// </summary>
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public static LocalisableString Origin => new TranslatableString(getKey(@"origin"), @"Origin");
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/// <summary>
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/// "Reset position"
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/// </summary>
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public static LocalisableString ResetPosition => new TranslatableString(getKey(@"reset_position"), @"Reset position");
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/// <summary>
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/// "Reset rotation"
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/// </summary>
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public static LocalisableString ResetRotation => new TranslatableString(getKey(@"reset_rotation"), @"Reset rotation");
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/// <summary>
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/// "Reset scale"
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/// </summary>
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public static LocalisableString ResetScale => new TranslatableString(getKey(@"reset_scale"), @"Reset scale");
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/// <summary>
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/// "Bring to front"
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/// </summary>
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public static LocalisableString BringToFront => new TranslatableString(getKey(@"bring_to_front"), @"Bring to front");
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/// <summary>
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/// "Send to back"
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/// </summary>
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public static LocalisableString SendToBack => new TranslatableString(getKey(@"send_to_back"), @"Send to back");
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/// <summary>
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/// "Current working layer"
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/// </summary>
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public static LocalisableString CurrentWorkingLayer => new TranslatableString(getKey(@"current_working_layer"), @"Current working layer");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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