mirror of https://github.com/ppy/osu
115 lines
4.3 KiB
C#
115 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Utils;
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namespace osu.Game.Audio
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{
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/// <summary>
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/// Describes a gameplay hit sample.
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/// </summary>
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[Serializable]
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public class HitSampleInfo : ISampleInfo, IEquatable<HitSampleInfo>
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{
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public const string HIT_NORMAL = @"hitnormal";
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public const string HIT_WHISTLE = @"hitwhistle";
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public const string HIT_FINISH = @"hitfinish";
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public const string HIT_CLAP = @"hitclap";
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public const string BANK_NORMAL = @"normal";
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public const string BANK_SOFT = @"soft";
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public const string BANK_DRUM = @"drum";
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// new sample used exclusively by taiko for now.
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public const string HIT_FLOURISH = "hitflourish";
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// new bank used exclusively by taiko for now.
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public const string BANK_STRONG = @"strong";
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/// <summary>
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/// All valid sample addition constants.
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/// </summary>
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public static IEnumerable<string> AllAdditions => new[] { HIT_WHISTLE, HIT_FINISH, HIT_CLAP };
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/// <summary>
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/// All valid bank constants.
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/// </summary>
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public static IEnumerable<string> AllBanks => new[] { BANK_NORMAL, BANK_SOFT, BANK_DRUM };
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/// <summary>
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/// The name of the sample to load.
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// The bank to load the sample from.
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/// </summary>
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public readonly string Bank;
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/// <summary>
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/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
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/// </summary>
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public readonly string? Suffix;
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/// <summary>
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/// The sample volume.
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/// </summary>
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public int Volume { get; }
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/// <summary>
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/// Whether this sample should automatically assign the bank of the normal sample whenever it is set in the editor.
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/// </summary>
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public bool EditorAutoBank { get; }
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public HitSampleInfo(string name, string bank = SampleControlPoint.DEFAULT_BANK, string? suffix = null, int volume = 100, bool editorAutoBank = true)
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{
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Name = name;
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Bank = bank;
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Suffix = suffix;
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Volume = volume;
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EditorAutoBank = editorAutoBank;
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}
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/// <summary>
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/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
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/// </summary>
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[JsonIgnore]
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public virtual IEnumerable<string> LookupNames
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{
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get
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{
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if (!string.IsNullOrEmpty(Suffix))
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yield return $"Gameplay/{Bank}-{Name}{Suffix}";
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yield return $"Gameplay/{Bank}-{Name}";
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yield return $"Gameplay/{Name}";
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}
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}
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/// <summary>
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/// Creates a new <see cref="HitSampleInfo"/> with overridden values.
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/// </summary>
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/// <param name="newName">An optional new sample name.</param>
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/// <param name="newBank">An optional new sample bank.</param>
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/// <param name="newSuffix">An optional new lookup suffix.</param>
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/// <param name="newVolume">An optional new volume.</param>
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/// <param name="newEditorAutoBank">An optional new editor auto bank flag.</param>
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/// <returns>The new <see cref="HitSampleInfo"/>.</returns>
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public virtual HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default, Optional<bool> newEditorAutoBank = default)
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=> new HitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newSuffix.GetOr(Suffix), newVolume.GetOr(Volume), newEditorAutoBank.GetOr(EditorAutoBank));
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public virtual bool Equals(HitSampleInfo? other)
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=> other != null && Name == other.Name && Bank == other.Bank && Suffix == other.Suffix;
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public override bool Equals(object? obj)
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=> obj is HitSampleInfo other && Equals(other);
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public override int GetHashCode() => HashCode.Combine(Name, Bank, Suffix);
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}
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}
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