mirror of
https://github.com/ppy/osu
synced 2024-12-12 01:48:49 +00:00
55 lines
2.0 KiB
C#
55 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Rulesets.Mods;
|
|
|
|
namespace osu.Game.Overlays.Mods
|
|
{
|
|
/// <summary>
|
|
/// Wrapper class used to store the current state of a mod shown on the <see cref="ModSelectOverlay"/>.
|
|
/// Used primarily to decouple data from drawable logic.
|
|
/// </summary>
|
|
public class ModState
|
|
{
|
|
/// <summary>
|
|
/// The mod that whose state this instance describes.
|
|
/// </summary>
|
|
public Mod Mod { get; }
|
|
|
|
/// <summary>
|
|
/// Whether the mod is currently selected.
|
|
/// </summary>
|
|
public BindableBool Active { get; } = new BindableBool();
|
|
|
|
/// <summary>
|
|
/// Whether the mod requires further customisation.
|
|
/// This flag is read by the <see cref="ModSelectOverlay"/> to determine if the customisation panel should be opened after a mod change
|
|
/// and cleared after reading.
|
|
/// </summary>
|
|
public bool PendingConfiguration { get; set; }
|
|
|
|
/// <summary>
|
|
/// Whether the mod is currently valid for selection.
|
|
/// This can be <see langword="false"/> in scenarios such as the free mod select overlay, where not all mods are selectable
|
|
/// regardless of search criteria imposed by the user selecting.
|
|
/// </summary>
|
|
public BindableBool ValidForSelection { get; } = new BindableBool(true);
|
|
|
|
/// <summary>
|
|
/// Whether the mod is matching the current textual filter.
|
|
/// </summary>
|
|
public BindableBool MatchingTextFilter { get; } = new BindableBool(true);
|
|
|
|
/// <summary>
|
|
/// Whether the <see cref="Mod"/> matches all applicable filters and visible for the user to select.
|
|
/// </summary>
|
|
public bool Visible => MatchingTextFilter.Value && ValidForSelection.Value;
|
|
|
|
public ModState(Mod mod)
|
|
{
|
|
Mod = mod;
|
|
}
|
|
}
|
|
}
|