osu/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs

68 lines
2.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects
{
public override string Name => "Transform";
public override string ShortenedName => "TR";
public override FontAwesome Icon => FontAwesome.fa_arrows;
public override ModType Type => ModType.Fun;
public override string Description => "Everything rotates. EVERYTHING.";
public override double ScoreMultiplier => 1;
private readonly IReadOnlyList<Type> targetHitObjectTypes = new List<Type> {
typeof(HitCircle),
typeof(Slider),
typeof(Spinner),
};
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
drawables.ForEach(drawable =>
drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState
);
}
private float theta;
private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
{
var hitObject = (OsuHitObject) drawable.HitObject;
if (!targetHitObjectTypes.Contains(hitObject.GetType()))
return;
float appearDistance = (float)hitObject.TimePreempt * 0.5f;
Vector2 originalPosition = drawable.Position;
Vector2 appearOffset = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance;
//the - 1 and + 1 prevents the hit explosion to appear in the wrong position.
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
double moveDuration = hitObject.TimePreempt + 1;
using (drawable.BeginAbsoluteSequence(appearTime, true))
{
drawable
.MoveToOffset(appearOffset)
.MoveTo(originalPosition, moveDuration, Easing.InOutSine);
}
theta += 0.4f;
}
}
}