// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Linq; using System.Collections.Generic; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using OpenTK; namespace osu.Game.Rulesets.Osu.Mods { internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects { public override string Name => "Transform"; public override string ShortenedName => "TR"; public override FontAwesome Icon => FontAwesome.fa_arrows; public override ModType Type => ModType.Fun; public override string Description => "Everything rotates. EVERYTHING."; public override double ScoreMultiplier => 1; private readonly IReadOnlyList targetHitObjectTypes = new List { typeof(HitCircle), typeof(Slider), typeof(Spinner), }; public void ApplyToDrawableHitObjects(IEnumerable drawables) { drawables.ForEach(drawable => drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState ); } private float theta; private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state) { var hitObject = (OsuHitObject) drawable.HitObject; if (!targetHitObjectTypes.Contains(hitObject.GetType())) return; float appearDistance = (float)hitObject.TimePreempt * 0.5f; Vector2 originalPosition = drawable.Position; Vector2 appearOffset = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance; //the - 1 and + 1 prevents the hit explosion to appear in the wrong position. double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1; double moveDuration = hitObject.TimePreempt + 1; using (drawable.BeginAbsoluteSequence(appearTime, true)) { drawable .MoveToOffset(appearOffset) .MoveTo(originalPosition, moveDuration, Easing.InOutSine); } theta += 0.4f; } } }