osu/osu.Game.Rulesets.Taiko/UI
2020-05-13 18:53:47 +02:00
..
DefaultHitExplosion.cs Move to non-legacy class 2020-04-30 09:57:14 +09:00
DrawableTaikoJudgement.cs
DrawableTaikoMascot.cs Integrate GameplayBeatmap changes 2020-05-11 22:53:05 +02:00
DrawableTaikoRuleset.cs Move to playfield 2020-05-01 19:48:31 +09:00
DrumRollHitContainer.cs Fix hit type not being provided and hit time offset not being considered 2020-04-27 16:48:27 +09:00
HitExplosion.cs Change taiko hit explosion animation to match stable for skins 2020-04-29 17:53:37 +09:00
InputDrum.cs
KiaiHitExplosion.cs Move taiko additive blending locally to avoid applying to legacy skins 2020-04-30 09:41:56 +09:00
PlayfieldBackgroundLeft.cs
PlayfieldBackgroundRight.cs
TaikoHitTarget.cs
TaikoMascotAnimation.cs Improve mascot scaling 2020-05-12 20:26:11 +02:00
TaikoMascotAnimationState.cs Decide on the name "Mascot", add testing, bug fixed, etc. 2020-04-24 06:59:05 +02:00
TaikoPlayfield.cs Simplify mascot scaling 2020-05-13 18:53:47 +02:00
TaikoPlayfieldAdjustmentContainer.cs
TaikoReplayRecorder.cs